Digital Technology
Common Assessment Task Term 2, 2015
STUDENT NAME:
Instructions for the CAT: The purpose of this CAT is to demonstrate your understanding of sprites, backgrounds and code.
You must submit the work via the Learning task on Compass.
Task 1:
At the Level
For this task you will design and create your own original game. The game will be a 'sport' game and must be suitably for a younger audience. This means that the game play should be quite simple, the instructions easy to understand and the content appropriate for your children. (No violence). You could include your avatar created earlier all though this is not mandatory.
Step 1: Write a design brief.
Write about a paragraph explain what kind of game you will make, who it is for, what will be the objective of the game(how to win), how people will play it (game-play) and why it will be awesome!
Step 2: Design and draw backgrounds, sprite and costumes.
Sketch out some design ideas first by hand to help decide on what will look good and what is realistic. I would expect an A3 size paper with many little sketches. Consider how your sprite will animate (costumes), simple backgrounds that are not visually too complex and give some indication of the game-play. In the world of web design and game design these sketches are know as wire-frame. Scan these sketches and include them in a Word.doc for submission.
Step 3: Build your game in Scratch!
As you make the game, take 3 or more screen shots to explain what you have been doing. Lets me know what problems you had and how you solved them. Remember to use Scratch.mit.edu to help find solution when you get stuck.
Submit your sketches (scanned) and design brief in a Word.doc on Compass and upload you completed game to Compass. (and OneNote if you would like to share your game!)
Task 2:
Above the Level
These are the scratch games with the original specifications. The games themselves can be found on Compass in Resources and on the student share drive in the Yr 7 Digi Tech folder called Debug.
Analyse the game brief and debug game, find the errors and provide a solution. You will need to re-code the game so that it plays as intended.
Submit the working games and a Word.doc explaining what was wrong and how your fixed it onto Compass.
Debug 1
Instructions
Move the Scratch Cat with the arrow keys to pick up the different items.
Notes and Credits
In this project, the "Inventory" list should be updated every time Scratch Cat picks up a new item. But Scratch Cat can only pick up the laptop.
How do we fix the program?
Debug 2
Instructions
Move Scratch Cat around by moving the mouse pointer.
Notes and Credits
In this project, Scratch Cat gets 10 points for collecting Yellow Gobos and loses 10 points for colliding with Pink Gobos. But something isn't working!
How do we fix the program?
Debug 3
Instructions
Enter the secret number when prompted.
Notes and Credits
In this project, Scratch Cat is thinking of a number between 1 and 10. But something is wrong with the guess checking -- it doesn't work consistently.
How do we fix the program?
Debug 4
Instructions
Move the Scratch Cat up and down with the arrow keys.
Notes and Credits
In this project, the "# of hits" display should increase by 1 every time the Scratch Cat is hit by a tennis ball. But the "# of hits" increases by more than 1 when Scratch Cat is hit.
How do we fix the program?
Debug 5
Instructions
Use the arrow keys to navigate Scratch Cat from the start of the maze to the end (yellow rectangle).
How do we fix this program?
Task 3:
Well above the level
For the final task you will 'deconstruct' existing games and describe how it was made and the coding involved. All the games will be found on Cool Maths Games
2. Space is the Key
3. Any game of your choice.
Deconstruct and evaluate each game and describe how you think it was coded using correct terminology, screen shots and annotations (labeling).
All this work should be creating on a Word.doc and uploaded to Compass.
This Scratch Glossary will be helpful.
Rubric