Fusion360Notes

Updated notes from 9/23/2023

Surprisingly, the appearance of Fusion 360 seems to have changed over the past several years.

The following notes are based on the youtube video:

https://www.youtube.com/watch?v=qvrHuaHhqHI

This video was apparently recorded in 2020 - so may already be quite dated.   I was quite surprised to see that some of my original designs were still in the Fusion 360 cloud!   (just a test block)

Gear design tutorial:

https://www.youtube.com/watch?v=B8A_11o7QZ0

Thread design tutorial:

https://www.youtube.com/watch?v=aGWrFeu8Hv0

Creating the new project:

In the upper right corner, click the "Save" icon (the floppy disk icon).  Enter a name for the design.  If desired, scroll all the way down (will need to scroll WAYYYY down - this may be off the screen for a standard laptop screen!) to click "New Project".

Once the new project is created, a New Folder can also be created - again, the New Folder button is on the BOTTOM of the dialog box, which will have to be moved up (till the top edge is off-screen on a small laptop with the resolution set to 150%...).

New Component:

Select the "Assemble" drop down in the top task bar.  Then select New Component.  This brings up a dialog box.  Add a component name.


Design Paradigm

There is a design mentality with Fusion 360 that needs to be adopted to learn to use it.  The tutorials show how to draw circles, lines, and boxes - but there's more to it than that.  Especially when designing for 3D printing, a design component needs to be fully dimensioned.  

One should possibly learn how to create construction lines before learning how to draw circles and boxes.  The intended shapes need to be anchored to a dimension.  It appears that laying out initial construction lines to anchor the design to should perhaps be the first step.

It is not possible to provide absolute coordinate for objects.  Objects have to be drawn based on other points.  Create construction lines referenced from origin.  Then draw points or objects based on construction lines.

Start Drawing:

Select the view cube in the upper right hand corner.  For most plate and simple box type designs, select the "top" view to lay out the 2D sketch.  That 2D shape will then be extruded.

Under the "Solid" section of the top tool bar, select "sketch".  The origin will appear.  Click on the plane box, and the drawing options will appear.

Select the two point rectangle.  Click on the orgin, drag in the direction.  CAREFULLY type the width of the rectangle, then tab, then type the height of the rectangle, then hit enter.

To pan, press down the scroll wheel and move the drawing.


See this video on using the "pattern" feature in "create".  This is done to create an array of objects:

https://www.youtube.com/watch?v=TBck1OG7-ew



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Below are my notes on getting started with Fusion 360.

These notes were based on this youtube video:  https://www.youtube.com/watch?v=A5bc9c3S12g

Once the tool is installed, bring up the tool, and log in.  It is slow, and will take a while....

Getting started:

Basic moving around:

Some other random notes:

Start Drawing:

To print - 

See also:   https://www.youtube.com/watch?v=HBJMgkzkaas

This is the tutorial:  Fusion 360 tutorial - Get a grip on Components, Bodies, and Assemblies