Virtual Reality and Animation

Virtual reality is a disruptive technology because our perspectives begin to shift when both the physical and digital world appear equally real. Thus, taking our senses and immerses us in the experience

Learn computer programming basics to create computer animations in Javascript and at the same time begin creating animations using Blender (if the school does not have a digital workstation with Blender installed here is how to download Blender on your personal computer. Do not try and download Blender on your Chromebook). It is possible to use Blender for 3D printing but not until you understand Blender backwards and forwards (stick to Tinkercad first).

12 Principles of Animation

A good starting point to learn animation includes the 12 Principles of Animation (The Illusion of Life: Disney Animation by Frank Thomas and Ollie Johnston) developed by Disney in the 1930's. After you understand these 12 principles composition and color are important elements to consider.

As you develop objects you will likely want a place to store and categorize your objects as well as get new ideas. You might want to try Sketchtab. Look at Gobelin (animation company that focuses on short films) to understand some of the animation possibilities

Turn a cube into an owl. Four parts

Learn key concepts and 2.8 interface

Create a character using Blender

How to automate things in Blender using Python. Also use Python for Lego Mindstorms in the Robotics section

Follow the step by step instructions to understand how to use Blender. Below are further details on the 12 Principles.

The 12 Principles And Blender

Squash and Stretch

Considered the most important of the principles because you see the illusion of weight, mass, flexibility and gravity.

Anticipation

Anticipation gives life to animated movements and makes a scene natural and realistic

Staging

Acting, timing, setting and cinematography is enhanced by controlling the attention of the viewer

Straight Ahead Action and Pose to Pose

Straight ahead involves creating frames which result in fluid and realistic movement.

Pose to pose is putting in extra work to improve frames at the beginning and end of an action

Follow Through and Overlapping Action

Follows the laws of physics. For example, forward momentum causes clothing or hair to move. Movement after the action adds realism.

Slow In and Out

Gradual changes of an object's speed creates realistic movements.

Arc

Living things moved in curved paths. Even an arrow shot in the air!

Secondary Action

Gestures that support the main action add depth and dimension to a character.

Timing

Timeline is where the action is set in every frame. Can make a scene more dramatic.

Exaggeration

Facial features, expressions, body movements or body type movements can create dramatic or comedic moments.

Solid Drawing

Techniques used to create three dimensional effects.

Appeal

Highlighting the most most defining feature of a character