Cell Animation involves the changing or adjusting of the position of an object frame by frame. Each change in shape or perspective is done by hand. The timing of each action is adjusted by adding frames to slow down the movements or deleting frames to quicken a movement.
Keyframe animation involves creating a beginning and ending frame of an action. The inbetween or tweened motions are calculated by the computer. The frames are generated between the beginning and end image so the transition from one image to another is smooth. It does not involve the animator drawing the inbetween images.
Inbetweening or "Tweening":
When you create a tween in a keyframe animation, you control how objects will change over a sequence of frames.
You can tween the object size, position, rotation or colour.
You can also change an object from one shape or form to another. This is known as morphing.
Keyframe Software:
Keyframe software, like Adobe CC Animate 2018 allows for the creation of a 2-dimensional animation using a timeline. Timing adjustments are made by dragging keyframes on the timeline to new positions. When creating an object it will exist in one time frame only. Dragging on the frame and extending it will increase the number of frames the object appears. Keyframes are used to change an object over a specified number of frames. A beginning and ending keyframe are inserted and the computer generates the inbetween frames automatically.
Comm Tech Journal # 3:
Create a new Journal entry using the title "Keyframe VS. Cell Animation"
1) Briefly describe the difference between cell animation and keyframe animation
2) Add the following 4 terms with a brief description to your journal:
frame
keyframe
tween
morphing
Include an image/ example for each term.
Next, Watch INTRO to Adobe CC Animate
Tools & Workspace:
Complete the HAND-OUT about the Tools in Adobe Animate CC to keep as a reference note.