Guilds and Organizations are player-run and optional subgroups that offer more niche and individualized experiences and social networking opportunities for their members. Some may focus on monster hunting or operating as mercenaries, while others may take the form of musical groups or familial households.
Membership in either a guild or an organization is not required to have a fun and compelling experience at Reckoning! They are meant to a supplement to the main experience, offering gameplay and interaction that larger faction based play may not be able to.
Below you will find a guide to active Hadrian run and operated guilds and organizations. While there are more in the world of Reckoning operated by members of other factions, you will have to discover those for yourself.
Guilds cannot recruit players who are yet to attend their first event. Guilds also cannot be created by players who have not attended an event.