We continued our exploration of immersive learning with Virtual Reality applications. We tested VR lessons in geography, anatomy, and physics through simulations and interactive 3D labs.
Tools like Liminal (focused on well-being) and ClassVR (which allows the teacher to control student views) were compared in terms of user experience and technical features. We also tested Pico VR and discussed the pros and cons of various models, especially for long-term educational use.
Augmented Reality tools were also introduced, including Assemblr, which allows the creation of virtual spaces with customized elements. We discussed how to use files like GLB and integrate them into platforms like Tinkercad or Google Arts & Culture.