UX Design (3.2) - WEb Development
AS 91901 (3.2) - Apply user experience methodologies to develop a design for a digital technologies outcome (3 credits)
Marking Sheet - How to get A, M, E grade
List of potential complex procedures you need to include at least two in your design - https://docs.google.com/document/d/1krSZKlyuhM9R6EBVEdTscF2B7Em89k-d7sRdTNl3OJ4/edit
Resources below are to support you in completing the tasks above
Task 1: Create a Mood board
1) Read the task in the task sheet
2) Read through the resource to the right to learn about different types of mood boards and what a mood board could look like in different contexts. E.g. UI design, website, print, mobile
app.
3) Present your mood board however you wish.
Task 3: Personas
1) This task is designed to help you unpack and identify the needs and challenges of the end user.
2) Read the task in the task sheet
Task 4: Defining the project/Writing the Brief
a) Read the task sheet for what you need to include for this task.
Purpose
Requirements
End-users (names & roles)
Implications that are relevant to your project and context.
Task 5: Investigation of UX methodologies
a) Read the tasksheet
B) Complete the investigation task using the organiser provided.
C) copy this work into your Google slide of 3.2
Task 6: Applying UX methodologies to develop Initial Designs
a) Read the task sheet
b) Gather content for the outcome. Paste text into a Google doc and add images/ media to a folder.
c) Depending on the UX methodologies you have selected this will look different for everyone - If you are unsure how to proceed speak to the teacher.
The A3 design sheets (below) are available to help you sketch wireframes/ develop designs but you can lay this out however you want.
Template for multiple-page website
Template for a single-page website
Example of wireframes
Task 7: Selecting an Idea
Select an idea to continue with
Put a tick next to it - Make sure it is clear what design or parts of a design you are continuing to develop
Explain why this is an appropriate design, refer to how it meets,
The purpose
End-user requirements (e.g. easy to read/ navigate, accessibility)
The requirements of the project.
Task 8: Modelling the design & Applying UX methodologies
Read the task
Create a digital model of the idea using a wireframing/ prototyping application to test how the website will look and function. For example, moqups, slides, Figma.
Trial colour schemes using https://www.canva.com/colors/. You could research how colour is used in websites.
Get end-users to test it and record their feedback.
Make changes to improve the design based on feedback, UX methodologies and testing. Record the changes.
Task 9: Presenting the final design
Read the task.
Present the final design you will go on to develop in the next project this should include.
A digital model showing how the home/ landing page will look and function in mobile & PC view, along with one other page.
A site map to show the structure site.
A content map showing what content goes on each page.
Present the selected colour scheme and font as a one-page style guide for your project.
Reflection of how the design is fit for purpose.
Help with creating style guidelines