HCI EXAM

Human Computer Interaction

LEVEL 1 DERIVED GRADE EXAM

DATE: Wed 16th Oct 

TIME: 9:00am

DURATION: 2hrs to complete: AS92006 (HCI) 

ROOM: (TBA)

LEVEL 1 EXAM (5 credits)

DATE: MONDAY, 25TH OF NOVEMBER  

TIME: 9:30AM

DURATION: 3HRS TO COMPLETE: AS92006 (HCI) 

ROOM: (TBA)

What is Human Computer Interaction (HCI)?

Human Computer Interaction (HCI) - Looks at how Humans use or interact with computer Technology . Computers were Designed to help  humans do tasks faster, or more accurately. This is why how humans behave and brains work is an important part of computer science 

What is UX Design?


User Interface (UI) - The means by which the user and a computer system interact, in particular the use of input devices and software. The same basics of interface design are used across user interfaces to help users get to grips with things faster. It is apart of a boarder term user experience. A design is not usable or unusable by itself. It is the features together with what the user wants to do with it and the users environment, that decide the usability. 

User Experience (UX) - The overall experience of a person using a product such as a website or computer application, especially in terms of how easy or pleasing it is to use.

The Stroop Effect = PowerPoint 

What if people acted like computers?

CS Field Guide's HCI Video

Bad doors are everywhere

Extra resources

Definitely worth looking at - you may use some of these in class

Developed by Canterbury University, it contains a lot of excellent resources.

There are two Chapters in the CS Field Guide on HCI which you could read: 

Developed by Computer Science teachers from around the country for the new NCEA standards.


The section on HCI covers usability Heuristics and Mātauranga Māori

Usability

An in class activity requiring students to pair up

Usability Heuristics

Are rules or methods that come from experience. They are often known as "rule of thumb'. 

In HCI, heuristics are a list of guidelines we can use  to help us evaluate a user interface.

One of the best known are Jakob Nielsen's 10 Heuristics  which are explained below. To help remember them you can use the U Have Charm mnemonic




1) visibility of system status
2) Match between system and the real world
3) User control and freedom
4) Consistency and standards
5) Error Prevention
6) Recognition rather than recall
7) Flexibility and efficiency of use
8) Aesthetic and minimalist design
9) Help users recognize, diagnose, and recover from errors
10) Help and documentation

General Usability principles

The heuristics are some specific guidelines that you can use to create and evaluate interfaces. You can also consider other general usability principles. Some examples below:

Usability principles - Accessibility
Usability principles - Consistency

mātāpono Māori

To make sure an interface works for people from a particular culture, you need to understand the values of the culture. In New Zealand this specifically means considering the Māori world view.

Mātāpono Māori - Te reo support
Usability principles - Tikanga and mataraunga maori

Learning the principles- mini task

In the exam at the end of the year you will have to be able to:

Complete the following activity to:


OR create a Google Slide with the title:  11DTEC HCI  then attach it to the Google Classroom assignment. 

  

Make the theme appealing as using colours and images will help you remember things. 

If you have preferred way of presenting the information that is fine too - turn that in on completion instead.



For each slide