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A solar is godlike in its glory and power. On the battlefield, the solar's sword flies into the fray on its own, and a single arrow from a solar's bow can strike a target dead on contact. So great is a solar's celestial might that even demon princes shrink at its resonant commands. It is said that only twenty-four solars exist. The few solars that are known are stewards of specific deities. The others rest in a state of contemplation, waiting for the time when their services are needed to stave off some cosmic threat to the cause of good.
Ability Score Increase: Strength +1, Dexterity +1, Charisma +1
Creature Type: Celestial. You are immune to spells and effects that specifically target humanoids (such as Hold Person).
Size: Large
Base Speed: 50 feet
Spellcasting Ability: Charisma
Proficiency: Perception
Passive Perception Bonus: +5 to Passive Wisdom (Perception)
Immortal Nature
An angel doesn't require food, drink, or sleep. A Solar is immune to the exhaustion condition. A Solar does not age and cannot be aged by magic.
Divine Resistance
A Solar naturally has resistance to radiant damage and has immunity to necrotic damage.
Angelic Wings
They either have six wings. This selection may be changed before a long rest and the change be active after the long rest concludes. They will not have access to any wings after the choice is changed and before completing a long rest.
Choose one of the wing options below:
Physical: Large, black or white eagle-like wings. This type of wings are always present, but can be masked by altering their shape.
Radiant: Luminous, spectral wings sprout from your back. This type of wings reveal themselves only when used to fly or summoned, you can use a bonus action to unleash the celestial wings.
Necrotic: Ghostly wings sprout from your back. This type of wings reveal themselves only when used to fly or summoned, you can use a bonus action to unleash the celestial wings.
Their fly speed is 150 ft.
Polyglot
You are capable of reading, writing, speaking, and comprehension of any language and dialect of a language.
Telepathy
You can speak telepathically to any creature you can see within 120 feet of you.
Divine Will
Your being is saturated by unyielding divine light. You are entirely immune to the Charmed and Frightened conditions.
Divine Awareness
You automatically know if you hear a lie. Your consciousness natively processes intentional deceptions within spoken syntax.
You possess Truesight out to a range of 120 feet.
Your eyes do not merely process reflected light; they map the metaphysical architecture of the cosmos. Through this sight, you perceive reality at a particle level, allowing you to visually track active qudrons (the Weave), ilahons (faith and emotion connections), and raw atomic structures.
Your perception is such that you can also choose where to the point of your perception's origin. As long as it is a place you can see or already have knowledge of, you may perceive from that place as though you are standing at that point.
Angelic Weapons
Your weapon attacks are cosmically infused with radiant power via Celestial Speak, scaling dynamically with your current Stage of Existence. Your weapon attacks deal an extra radiant damage determined by your Stage of Existence:
Mundane: +1d8 radiant damage
Awakened: +2d8 radiant damage
Deepened: +3d8 radiant damage
Saturated: +4d8 radiant damage
Ascendant: +5d8 radiant damage
Transcendent: +6d8 radiant damage
Sovereign: +7d8 radiant damage
Cosmic: +8d8 radiant damage
Primordial: +9d8 radiant damage
Absolute: +10d8 radiant damage
Magic Resistance
The solar has advantage on saving throws against spells and other magical effects.
Innate Spells
A Solar may cast detect evil and good and invisibility (self only) at will.
Change Shape
The Solar magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies before disappearing in a brilliant flash. Any equipment it is wearing or carrying is absorbed or borne by the new form (the Solar's choice).
In a new form, the Solar retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.
Avatar Creation
You possess the cosmic ability to fracture your own being, creating an independent extension of your consciousness or placing a shard of your being directly into a mortal host to act as your Avatar. This avatar can perform actions completely independent of your primary body across any distance or plane.
Your being can only sustain a number of active avatars or shared shards equal to your Wisdom modifier (minimum of 1). If you attempt to create an avatar or share a shard beyond this limit, the attempt fails automatically unless you willingly dissolve an existing active avatar, reclaiming that portion of your being.
Stage of Existence Ascension
All Solars are able to ascend the Stages of Existence stages and must choose a method of ascension.
Level Limit Expansion
Solars possess a hard lifetime cap of 20 levels in the Solar Class, which may be taken alongside up to 20 levels in other classes (to a maximum character level of 40). Any Solar levels taken before character level 20 count against this 20-level pool, directly reducing the Solar levels available after level 20.
A character stops gaining Hit Dice and Hit Points after reaching total character level 20, but continues to gain all other Solar class features.
Once a character has reached level 20 in other classes (or total character level 20), advancing each remaining level of the Solar Class requires a flat 30,000 XP.