Ubiquity means it's everywhere. You sneeze near a company and they want you to post about it to their socials.
Let'a take a look at interactive media and see what make it tick. The slide deck goes through the lesson overview. The worksheet contains your tasks.
So why do UXs look as they do now? Why and where did it all come from? It didn't happen overnight, but is the product of more than 30 years of internet development.
This worksheet and associated slide decks look at some big developments in the history of social media and what we think of as Interactive Media. Some are "old" (in that they occurred inthe 20th Century), some sre still playing out their remifications (Tik Tok vs UMG is an ongoing development where two giants of the media landscape are locking horns to determine the future of copyrighted media use on the internet).
Social media and interactive media can strongly influence our opinions. Remember that viral video of that person doing that thing in the place? And remember how it changed your opinion of them?
Or those videos and posts from that political party that made you think twice about that story?
Have you ever taken part in the latest social media fad?
In this lesson we will look at how we use interactive media to learn, as well as support our creative processes, including MOOCs, Sandbox games, and the influence we can't steer clear from - digital marketing...
Have you ever though about your digital identity? Here's a question to ponder:
Consider EVERYTHING you post to every online platform in a week. Include SMS, MMS, texts, Social media posts, likes and comments, video uploads, chat interactions, online gaming of any sort (this could be as simple as a game of Words With Friends or an online Battle Arena death match in your preferred online shooting game), including typed chat, spoken chat, lobby banter and so on. Include all school work, homework and email.
If I use that data to create a pictore of you, what would I see?
Would it be an accurate picture of who you are as a person away from your computer? Would it match to the person we see in the real world, if you like.
If not, why not?
So here is the question: Who are you online?
And another thought: Are you aware that every byte of data you post is stored and use to target advertising at you. Yes, that includes all the voice chat.
You spend a lot of your time online. Don't believe me - throw your phone away for a week.
That's only part of it. Looking at the information you gave above, you spend a great deal of your time online indeed. In the last few decades there have been big developments in both hardware and software to make the Internet as we know it to fruition.
Hardware drives software development, software drives hardware development.
As we work through Enterprise Computing, and indeed throughout our lives, communication will be an increrasingly important factor in our ongoing success. So we need to communicaite more effectively and clearly. At our disposal are tools to assist in this exact art form. Let's atart with Design.
A good design is more important that you can imagine. Here are two slide decks that discusses good and bad design and has a built in activity to complete at the end.
Data journalism is a technique used to make data engaging and helps us to explain comcepts more easily.
Watch this TED Talk from Hans Rosling on data then work then work through the slide deck on data journalism.
Need a project to demonstrate your knowledge of interactive Media and the UX? Here is the project run in 2024. If you're reading this in 2025, be sure to review the current version of the project. And perhaps ask for the new version to be uploaded!
Following is the project, report template and marking guide.
Finished the first topic?
Well done. To be sure that you have covered all the content, use this to create your summary.