RIP HDD

Post date: Sep 13, 2016 7:48:6 AM

as said. I lost a fuckload content, listed here: https://knightsofreason.net/forums/viewtopic.php?f=103&t=7340&p=12285510#p12285510

Anyway I had an idea while in the shower to modify trem's gameplay, based off modern game standards:

Gameplay General: Swipes should no longer be restricted to single targets, meaning it should be able to hit eveything within swipe range and width.

Granger: Has swipe.

Adv Granger: Barb always deals poison if directly hit (20 dmg direct hit), and will have no knockback splash damage up to 10 damage. Has a 2 second consequence instead of 1 second.

Swipe range extended.

Dretch: Can now bite all buildables but only deals 10% damage per bite except against turrets, which are already defaulted to 50%. This means dretches can now destroy undefended bases, but telenodes will only go down within 31 seconds of biting (which is quite a bit).

Adv Dretch: Same as KoRx except that it has a primary attack by self destructing, dealing damage equivalent to its own current health plus its max health (i.e. 51 to 100 damage for 50 hp dretch).

Basilisk: Autoswipe function when within range. Its primary attack could be hitscan style that hits humans that will poison them, dealing 5 damage direct and regular poison damage, regardless of boosted state.

Adv Basilisk: Secondary attack launches an explosive poison barb

to be continued