Comparison of SuperSonic Aircraft in War Thunder

Post date: Oct 26, 2020 11:1:3 AM

A little something I felt like doing. This page is WIP and is thus incomplete.

As of patch 101, every nation has at least one supersonic and one transonic jet so I thought I'd make a top 10 list and describe my experiences fighting in, and, or against these "Supers."

This blog post will include such descriptions and personal opinion rating on their ability to perform in the current sim meta. Battleratings are accurate as of Oct 2020. Suggestive battleratings are essentially how good I rate the aircraft with a BR as a reference standard to the current sim meta.

Defining a "Super"

How I usually define a "Super" is dependant on its flight characteristics and not necessarily on its supersonic flight capability.

The Supersonic Giants

MiG-21 SMT (МиГ-21 СМТ) - Interceptor

Balancing

BR: 10.7

Suggestive BR: 10.7

Performance

Climb Rate (Loaded-Empty): 175-280 m/s

Stall Speed (Loaded-Empty): 135-118 knots

Stall Speed (Flaps, empty): 112 knots

Dead-stick Glide Speed (Empty)(Approximate): 280 knots

Minimum Runway Take-off Distance4 350m

Minimum Runway Landing Distance4 150m

Airspeed Limitations

G-loading (Loaded, Empty): Standard fighter limits (12-14.5)

Undercarriage: 235 knots (450 kph)

Flaps (Fully Extended): 250 knots (480 kph)

Drogue Chute: 156 knots (290 kph)

Redline 726 knots (1345 kph)

Ordinance

Gun

GSh-23L (x1, Twin barrelled autocannon)

Air to Air Missiles

R-60 (x2, x4) (IR)

R-3 series (K-13) (R-3S: IR, R-3R: SARH) (x2, x4)

Rockets

S-24 (HE, Unguided Anti-Infantry/Light Targets/Armoured Targets) (x2, x4)

S-5K (HEAT, Anti-Armour)

Bombs:

OFAB-250

FAB-500M

Other Tests

Minimum Split-S Altitude: 850m

4-bit RWR angular limit (Vertical): ~30 degrees (45 degrees in DCS)

Has IFF and Boresight RADAR functionality

RADAR supports tracking up to 15km and scan-search up to 30km.

Engine suffers no altitude-dependant performance loss until 6km altitude, however suffers low speed thrust loss.

Capable of landing on a moving carrier.

Mirage IIIC (Fighter, Interceptor)

Balancing

BR: 10.7

Suggestive BR: 10.7

Performance

Climb Rate (Loaded-Empty): 125-160 m/s

Stall Speed (Empty): 98 knots

Dead-stick Glide Speed (Full-Empty)(Approximate): 320-265 knots

Minimum Take-off Distance: 500m

Minimum Runway Landing Distance: 400m

Airspeed Limitations

G-loading (Loaded, Empty): Standard fighter limits (13-15.5)

Undercarriage: 220 knots (410 kph)

Drogue Chute: 148 knots (275 kph)

Redline 726 knots (1345 kph)

Ordinance

Gun

DEFA 522A

Air to Air Missiles

Matra 550 "Magic" (x2) (IR)

Matra 530 series (x1)

AIM-9B (x2, x4)

Rockets

SNEB

AS-30 (x1)

Bombs:

250kg (x2)

400kg (x2)

Other Tests

Minimum Split-S Altitude: 650m

Has IFF but no boresight RADAR function and thus must find a target and then it can lock the target.

RADAR supports scanning up to 20km unless target is a friendly or an objective within 36km netcode limit. May be a bug.

RADAR is unlikely to spot anything beyond about 18km.

RADAR is surprisingly reliable at very low altitude under 100m while the nose is pointed a little upwards. Once a stable lock has been achieved, maintaining a lock on a target below the horizon is more reliable than that on the phantom or the MiG-21.

Has no RWR.

Has abysmal sustained rate of climb despite the aircraft's high thrust and lift performance.

Engine suffers minimal performance loss under mach 0.85.

Capable of landing on a moving carrier.

Notes:

1. G limits, Aerodynamic speed limits and other speed limits are probability zones with an increased probability of breaking your wings the higher the G loading.

2. Normal Angle Aspects: Basically any angle you can find a flat surface and strike it at a perpendicular angle. Striking curved or sloped engine decks or turret or frontal areas is not advised but generally doable.

3. Top-down shots are excluded since most AI hard targets only have about 10mm RHA equivalent on the roof.

4. Minimum Runway XYZ refers to the smallest flat surface area required to take-off or land, assuming there is a plateau of that distance available with the surrounding area clear of obstacles.