vm

Lolards mod is now outdated. I replaced the cgame/ui.qvms with my client's.

Edit: This is just where i store my cgame.qvm that my current client uses.

To install, shove the file into tremulous/base/vm (may need to create the vm folder). Works on impure servers only.

Client-Game (cgame.qvm) have been replaced with Lakitu7's modified edition, with several features:

-Radar detects friendlies, players and buildables for aliens

-Hitsounds (you must add your hitsounds manually, they are hit4, hit8, hit12, hit25, hit, hit75, hit100, hit125, hit150, hitcrit) with the cvar cg_hitsound <0-3> where 0 = off, 1 = monotone (uses hit.wav only), 2 = multi-hit detector (i.e. shotgun) and 3 = damage detector (GPP-1.1 mod only, normal servers are not compatible with this)

-cg_firstpersonanglefix_yaw and cg_firstpersonanglefix_pitch cvars (actually it's for me only, most people don't have this bug so the fix is useless for them)

-cg_thirdpersonheight added (so you can see with bsuit/tyrant easier)

-cg_drawfps "2" adds a speedometer and speedobar

-cg_lagometer "2" adds a "polation-o-meter" of mine

-Custom kill death messages

-fixed cg_projectilenudge demo bug

-cg_projectilenudge can be manually have a raw number input in cases you don't trust your ping (cg_projectilenudge values > 2)

-Some Others

Some other lakitu7 features:

-cg_projectilenudge for dodging bullets, they don't effect your projectiles though (you still need to compensate for your ping

-uhh... other stuff?

Features already in 1.1:

-Awsome, but buggy 3D Shadows:

1. Set r_stencilbits "4"

2. Set cg_shadows "2"

3. Do vid_restart