vm
Lolards mod is now outdated. I replaced the cgame/ui.qvms with my client's.
Edit: This is just where i store my cgame.qvm that my current client uses.
To install, shove the file into tremulous/base/vm (may need to create the vm folder). Works on impure servers only.
Client-Game (cgame.qvm) have been replaced with Lakitu7's modified edition, with several features:
-Radar detects friendlies, players and buildables for aliens
-Hitsounds (you must add your hitsounds manually, they are hit4, hit8, hit12, hit25, hit, hit75, hit100, hit125, hit150, hitcrit) with the cvar cg_hitsound <0-3> where 0 = off, 1 = monotone (uses hit.wav only), 2 = multi-hit detector (i.e. shotgun) and 3 = damage detector (GPP-1.1 mod only, normal servers are not compatible with this)
-cg_firstpersonanglefix_yaw and cg_firstpersonanglefix_pitch cvars (actually it's for me only, most people don't have this bug so the fix is useless for them)
-cg_thirdpersonheight added (so you can see with bsuit/tyrant easier)
-cg_drawfps "2" adds a speedometer and speedobar
-cg_lagometer "2" adds a "polation-o-meter" of mine
-Custom kill death messages
-fixed cg_projectilenudge demo bug
-cg_projectilenudge can be manually have a raw number input in cases you don't trust your ping (cg_projectilenudge values > 2)
-Some Others
Some other lakitu7 features:
-cg_projectilenudge for dodging bullets, they don't effect your projectiles though (you still need to compensate for your ping
-uhh... other stuff?
Features already in 1.1:
-Awsome, but buggy 3D Shadows:
1. Set r_stencilbits "4"
2. Set cg_shadows "2"
3. Do vid_restart