Tremulous Tactics - ATCS

Since ns2_atcs was just sitting around doing nothing due to its bugginess with the spark engine, I decided to take a screenshot of the top of the map (removing clutter like the building structures and bunker roof) and make a few analysis of the tactics used in Tremulous gaming, in particular, A.T.C.S.

ATCS is basically the 'de_dust' of Tremulous, so popular that it probably has a 60% play ratio compared to all other maps combined. As a result of over the years of expeirmenting and stuff, the community basically resolved to a distinctive, repetitive, and as dg8lookinSparky calls it, "how predictable and boring ATCS is." Since it is such a familiar map, yet a shitty and boxy looking one, we can assume ATCS is what drives people away, but also what keeps people in Tremulous.

Early Game, Both Teams

Aliens, Securing Resources and Map Control:

Aliens, Demotivating the Human Team and Securing the map, and finishing the game: