Tremulous 1.1 Manual (incomplete, TODO)

This webpage is a backup of the Tremulous 1.1 manual which was dated as March 17, 2006. Copy-pasting is not word for word, due to incompatabilities with the formatting. Some contents are typed up manually from scratch.

Unit conversion: 32 units = 1 metric meter.

Contents:

1 Introduction

2 Game

    2.1 Aliens

        2.1.1 Player Classes

        2.1.2 Structures

    2.2 Humans

        2.2.1 Weapons

        2.2.2 Upgrades

        2.2.3 Structures

3. Technical

    3.1 Bindings

    3.2 Particle System

    3.3 Trail System

    3.4 Map Rotation System

4. Credits

1 Introduction

Tremulous is a first person shooter featuring two opposing teams, humans and aliens. Both teams are able to build structures such as spawn points, which are vital to their victory. The goal of Tremulous is to eliminate the opposing team and all of their spawn points.

Each team in Tremulous differs fundamentally from the other. The aliens are class based, with two classes initially available: the alien team’s builder, known as the Granger, and the Dretch, the weakest offensive alien. The aliens are awarded frags for killing their foes which may be used to evolve into stronger classes, capable of greater and more varied maneuvers. In contrast the human team is upgrade based, receiving credits for kills that may be exchanged at an Armoury structure for new weapons, armour and equipment. Two such upgrades are available for free: a rifle and a construction kit, used for building structures. During a game of Tremulous, each team occupies one of three stages of development. These stages are reached by accruing more than a specific total number of kills by the whole team. Each new stage unlocks new classes, upgrades and buildable structures.

If one team reaches a stage significantly earlier than the other team it stands a better chance of defeating the opposing team.

Section 2 details the content of the game including the various controls that are used to play. Section 3 describes some technical aspects of how Tremulous works. It is not necessary to read this section in order to play the game.  

2 Game

2.1 Aliens

Two classes are available upon joining the alien team: the Dretch and the Granger. As you gain kills, you may use your earned frags to evolve into higher classes with the USE STRUCTURE/EVOLVE button. The alien team is mostly limited to melee attacks and must use stealth and speed to defeat the longer range humans. All aliens automatically regenerate health at a slow rate.

2.1.1 Player Classes

Granger

 Abilities

 Build

 Deconstruct Structure

 Controls

 +attack

 deconstruct

 Stats

 Cost

 Available At

 Health

 Speed

 Boundry Box Size

 Kawaiiness

 Description

 0

 Stage 1

 50

 8 m/s (256 units per second)

 40x40x40 units

 

Advanced Granger

to be completed...

3 Technical

Bindings

Players can customise their control set in an advanced manner using the console. Open the console using Tilde (~) which is typically placed next to '1' on the QWERTY keyboards,

or hold SHIFT and press ESC. The console allows the usage of commands not available in the user interface and the viewing of the chat, game, console input and error history.

Commands are executed prefixed with a slash ('/' or '\'). Multiple input for certain command conditions or variables requires the quotation marks (") at the start and at the end of the input.

An example of binding the W key to move the player forward AND start sprinting simultaneously:

/bind w "+forward, boost"

Below is a list of Tremulous 1.1 commands for binding: