Zathong will share for you best Clint guide in Mobile Legends. Clint is a strong heroes for meta & if you know how to build will become your powerful weapon in battle.
Role: Marksman – Gold: 15000$ | 399 Diamond
Specialty: Reap/Burst
Lane: Gold
Hero Tier: A
How to play ?
Tip: Early Game
Clint is pretty strong early game so feel free to trade against the enemy if needed. Sometimes you might even get some kills!
Early game plan is fairly simple, farm farm farm. Clear your lanes, jungle, repeat. Make sure you don’t miss any minions in lane. If your enemy mid lane missing, warn your team. Proceed to push mid lane if your minions is alive, otherwise jungle or help your team. Most of the situations, it’s better to push the turret. Clint have fairly low gank potential, so don’t gank! But of course, if your team needs help, give them a hand.
Mid Game-Late Game
Stick as 5, get ready for teamfights. Don’t walk infront of your team, always stay behind. Don’t get out of positioning. Get objectives, turrets, lords and turtles. Shoot whoever you can in teamfight, no matter what, do not proceed into their backlines and try to take them down on your own. Unless.. you can! 😛
Don’t spam basic attack in teamfights tho, use your abilities! Make use of your passive, Heel Rope out of danger zone if needed. Walk/Run to safe zone before start inflicting damage again.
Clint is too risky to split push (especially if the enemy team has assassin such as Hayabusa, Karina, Fanny, Natalia), your escape is slow and it’s either you kill them or you die. If you do, don’t get too far away into the enemy team, look at the map and prepare to whenever someone’s missing.
Spell guide: Flicker
Items guide: Endless Battle, Magic Shoes, Berserker’s Fury, Scarlet Phantom, Malefic Roar, Rose Gold Meteor.
Emblems guide:
Skilll Guide:
Passive – Double Shot
After each skill cast, Clint’s next Basic Attack with 4 seconds penetrates a line of enemies, dealing them 100 (+120% Total Physical Attack) Physical Damage. This damage can trigger attack effects, and the part affected by Physical Attack can critically strike.
Skill 1 – Quick Draw
Clint fires 5 bullets in quick succesion in the target direction, each dealing 250–400 (+85% Total Physical Attack) Physical Damage to the enemy hit.
The bullets will spread evenly across enemies in a cone. Enemies hit by multiple bullet will take [30–55%] damage after the first bullet[, while the 3rd to 5th deal 5% of the initial damage].
Skill 2 – Trapping Recoil
Clint shoots a trap net in the target direction, slightly jumping back while dealing 140 (+30% Total Physical Attack) (+150% Total Magic Power) Physical Damage to the first enemy hit and immobilizing them for 1.2 seconds.
Succesfuly hitting and enemy reduces the cooldown of this skill by 40%.
Skill 3 – Grenade Bombardment
Clint launches a grenade in the target direction that explodes in the first enemy hit, dealing 280–400 (+100% Total Physical Attack) Physical Damage and slowing them by 25% for 1.2 seconds.
-> Skill Upgrade Priority: Blind Smoke > Heel Rope > Blind Smoke > Howitzer
Combo guide:
Best combo for Clint:
Skill 2 -> Skill 3 -> Skill 1 -> AA.