Hey, I’m Zathong and this article is all about the Jayce wild rift build. I’ll help you in learning about the items, runes, skill order, and skill combo of Jayce .
Skill:
Hextech Capacitor (Passive)
Transforming between the Mercury Hammer and Mercury Cannon grants bonus movement speed for just over a second. There is quite a long cooldown when switching between melee and ranged form so be careful!
To The Skies! (1)
Jayce leaps to an enemy, dealing physical damage and slowing nearby enemies for a few seconds. This is Jayce's gap-closing ability that allows him to jump on the backline easily.
This does however put you in a pretty dangerous spot to get focused and take a lot of damage so make sure you are wary of your surroundings before jumping in.
Shock Blast (1)
Jayce fires an orb that detonates on hitting an enemy or reaching the end of its path, dealing physical damage. This is Jayce's main poke ability that can be used to great effect in the laning phase and can be combo'd with Acceleration Gate (3rd Ability) so the orb can travel farther and faster, dealing increased damage.
Lightning Field (2)
This ability has 2 parts. A passive and an active. The passive is when Jayce is in Melee Form (Mercury Hammer) his attacks restore mana. The active releases an electrifying aura, dealing magic damage over a few seconds to nearby enemies.
This ability is best used just after To The Skies (1st Ability) as you will be on top of the enemy when you leap towards them so you can make the most out of the damage that Lighting Field brings.
Hyper Charge (2)
Jayce gains a burst of energy, increasing Attack Speed for 3 attacks within a few seconds. This is best used when trying to poke doesn't the enemy as it does a lot of damage in such a short duration, but be careful as it doesn't have the biggest range so you can get caught out.
You can also use this ability when trying to push minion waves as quickly as possible so the enemy misses out on some experience and gold.
Thundering Blow (3)
Jayce knocks a target and enemies near them backwards, dealing magic damage. Most of the time you want to save this ability and only use it to knock enemies away when you are in danger. However, you can also use this ability in combo with Flash to knock the enemy towards your team.
This is effective when the enemy carry is out of position, you can use To The Skies (1st Ability) to jump on top of the enemy and then use the Flash + Thundering Blow combo to knock the enemy carry into your team.
Acceleration Gate (3)
Jayce deploys an Acceleration Gate that grants decaying movement speed for a few seconds to yourself and ally champions that pass through it. This is very effective when you and the team are ready to engage.
You will all get a huge burst of movement speed that will not only help you but the rest of your team. You can combo Accelereration Gate with Shock Blase (1st Ability) dealing more damage and allowing Shock Blasts to travel farther and faster.
Mercury Cannon (Ultimate)
This is Jayce's ranged form. The next attack with the Mercury Cannon when transformed is empowered to deal additional magic damage and reduce the target's Armor and Magic Resist for a few seconds.
For most of the game, you want to stay in Ranged Form as long as possible because you can do a lot of poke damage not only in the laning phase but in team fights as well.
Mercury Hammer (Ultimate)
This is Jayce's Melee form. When transformed Jayce gains Attack Speed, Armor and Magic Resist. The next attack with the Mercury Hammer when transformed is empowered to deal additional magic damage.
Only use Mercury Hammer when you want to jump in and deal a lot of burst damage to the enemy champion.
Gameplay:
Best spells for Jayce Wild Rift are: Flash, Ignite.
Best items for Jayce Wild Rift are: Youmuu’s Ghostblade, Black Cleaver, Mortal Reminder, Serpent’s Fang, Guardian Angel, Stasis Enchant.
Best runes for Jayce Wild Rift are: Conqueror, Brutal, Bone Plating, Nimbus Cloak.
Read at more: https://zathong.com/jayce-wild-rift-build/