Hey, I’m Zathong and this article is all about the Jhin wild rift build. I’ll help you in learning about the items, runes, skill order, and skill combo of Jhin .
Skill:
Whisper (Passive)
Jhin is a bit different from other champions. He has a unique attack system where he has 4 bullets that fire at a fixed rate and he reloads after running out of ammo. Attack speed that Jhin buys from the shop will be converted into Attack Damage.
The final bullet (4th shot) will critically strike and deal additional physical damage. Whenever Whisper crits, Jhin gains a burst of movement speed for a few seconds.
There is an indicator undeath Jhin's mana bar which shows how many shots he has left until he needs to reload. When you are about to fire your 4th shot you need to make sure you are in a safe place to be able to run away as this is an opportunity for the enemies to jump onto you.
Dancing Grenade (1)
Jhin launches a magical cartridge at an enemy, dealing physical damage before bouncing to a nearby target that has not yet been hit. It can hit up to 4 targets and gains damage each time it kills.
When farming in the early game, if you want to push the lane you can auto-attack a minion and wait for it to go low on health and then use your Dancing Grenade so you can clear the whole wave with 1 ability. Sometimes you can even hit an enemy champion with the Dancing Grenade if you bounce it off a few minions.
Deadly Flourish (2)
Jhin fires a long-range shot that stops on the first champion hit. If the target champion was struck by Jhin or Jhin's allies within the last 4 seconds, they are rooted and Jhin gains movement speed. When playing Jhin you want to stay at the backline and use abilities like Deadly Flourish to poke from range and use his crowd control to benefit your team.
You can also use Deadly Flourish in the laning phase to hit minions if you are too far away so you can get the gold you need. This is mainly helpful to secure cannon minions.
Captive Audience (3)
Jhin places an invisible trap that reveals nearby enemies when walked over. It slows enemies before dealing magic damage. You can use these traps in chokepoints around the map so it will slow the enemies down if they are trying to walk through and you will get some vision of the enemy team.
You can also use the traps to help you push the minion wave a lot quicker. The traps in combination with your 4th shot passive and Dancing Grenade (1st Ability) makes it easy to push a minion wave so you can go back to base and buy some items.
Curtain Call (Ultimate)
Jhin channels his ultimate to fire 4 super shots at extreme range in a cone. The shots stop on the first champion hit, slowing it and dealing physical damage. The 4th shot crits and does a lot of damage.
When using Curtain Call you need to make sure you are safe away from any enemy champions. You will be stood still and stuck unless you cancel your Ultimate which means you will be vulnerable to anyone jumping onto you.
Gameplay:
Best spells for Jhin Wild Rift are: Flash, Exhaust.
Best items for Jhin Wild Rift are: Youmuu’s Ghostblade, Duskblade of Draktharr, Serpent’s Fang, Edge of Night, Mortal Reminder, Protobelt Enchant.
Best runes for Jhin Wild Rift are: Fleet Footwork, Gathering Storm, Conditioning, Nimbus Cloak.
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