Hey, I’m Zathong and this article is all about the Rumble wild rift build. I’ll help you in learning about the items, runes, skill order, and skill combo of Rumble .
Skill:
PASSIVE – JUNKYARD TITAN
Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
Q- FLAMESPITTER
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
W- SCRAP SHIELD
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
E- ELECTRO HARPOON
Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
R- THE EQUALIZER
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
Gameplay:
Best spells for Rumble Wild Rift are: Flash, Ignite.
Best items for Rumble Wild Rift are: Luden’s Echo, Rabadon’s Deathcap, Void Staff, Liandry’s Torment, Morellonomicon, Protobelt Enchant.
Best runes for Rumble Wild Rift are: Conqueror, Gathering Storm, Conditioning, Pack Hunter.
Read at more: https://zathong.com/rumble-wild-rift-build/