Hey, I’m Zathong and this article is all about the Fizz wild rift build. I’ll help you in learning about the items, runes, skill order, and skill combo of Fizz .
Skill:
Seastone Trident (Passive)
Fizz's attacks deal additional magic damage over a few seconds. This will significantly help you when trying to last-hit minions in the laning phase. Seastone Trident also deals more damage to monsters in the jungle. So if you are looking for a jungler with a lot of mobility and one-shot potential when ganking, then Fizz is the right champion for you!
Urchin Strike (1)
Fizz dashes through target enemies, dealing magic and physical damage and applying on-hit effects. You can use Urchin Strike on minions to get closer to enemy champions or to escape difficult situations.
When using Urchin Strike, always be wary of how far you are from the target. If you use Urchin Strike at max range, you will always end up in melee range of the target; however, if you use Urchin Strike when very close to the target, you will end up further away.
Rending Wave (2)
Empowers Fizz's next auto attack to deal magic damage and applies Seastone Trident (Passive). Additional attacks within a few seconds after your first attack deals extra magic damage.
Killing a unit with the first attack reduces Rending Wave's cooldown to 1 second. Rending Wave makes last-hitting minions a lot easier and helps you push waves so you can look to roam around the map.
Rending Wave is also an auto-attack reset and is one of the core parts of Fizz's combo. Before using Rending Wave, make sure you auto-attack once, so you deal more damage in a short space of time.
Playful Trickster (3)
Fizz vaults to a target location, becoming untargetable while balanced on the trident. After just over a second, Fizz hops down with a large splash that deals magic damage and slows enemies hit for a few seconds.
You can re-cast Playful Trickster to hop down early and in a direction, you want to go, but you deal damage in a smaller splash that does not slow enemies.
Most of the time, you want to use Playful Trickster as a dodging/disengaging tool so you can become untargetable when skill shots are flying towards you. You can also use Flash with Playful Trickster to guarantee you deal damage to a target if they are too far away.
Chum The Waters (Ultimate)
Fizz launches a fish in target direction that attaches to the first champion hit. After a few seconds, a shark comes that knocks up its target and knocks away enemies around them. The farther the fish travels, the larger the shark will be, meaning it will deal more damage and slow enemies hit, which is increased depending on the shark's size. Remember that even if you don't hit a target with Chum The Waters, the shark will still pop up, dealing damage and knocking enemies away in that area.
When using Chum The Waters, it's best to stay out of vision as this will give the enemy less time to try and react and dodge this ability since they won't see the original cast from Fizz.
Gameplay:
Best spells for Fizz Wild Rift are: Flash, Ignite.
Best items for Fizz Wild Rift are: Rabadon’s Deathcap, Void Staff, Infinity Orb, Awakened Soulstealer, Crystalline Reflector, Stasis Enchant.
Best runes for Fizz Wild Rift are: Electrocute, Sudden Impact, Adaptive Carapace, Hunter – Genius.
Read at more: https://zathong.com/fizz-wild-rift-build/