Hey, I’m Zathong and this article is all about the Galio wild rift build. I’ll help you in learning about the items, runes, skill order, and skill combo of Galio .
Skill:
Colossal Smash (Passive)
Colossal Smash enhances Galio's next auto attack to deal Area of Effect magic damage. The damage from Colossal Smash scales with Attack Damage, Ability Power and bonus Magic Resist.
Since Colossal Smash is an Area of Effect ability, you can damage multiple enemies simultaneously. This is especially good when looking to push the minion wave to try and roam around the map.
Colossal Smash has a short cooldown; you will know when it's back up, when you hear a ding sound and Galio's body starts to glow.
Winds of War (1)
Winds of War is Galio's primary source of damage. It fires two windblasts that deal magic damage and converge into a tornado.
Winds of War is a great way to efficiently kill minions and push the wave under the enemy tower. If you combo Winds of War and Colossal Smash, you should be able to clear the whole minion wave. This allows Galio to roam around the map to make plays with the rest of his team.
Since the tornado part of Winds of War does damage over time, it is best to combo it with Shield of Durand and Justice Punch, so the enemy is crowd controlled and takes the full damage of the tornado.
Shield Of Durand (2)
Shield of Durand is an excellent Area of Effect taunt that can change a team fight in seconds. Shield of Durand has three parts. It's passive; Upon taking magic damage, Galio gains a shield that absorbs magic damage. There is also a two-part active ability. The first part is when you hold the ability - you enter a defensive stance where you get slowed but take reduced magic and physical damage. After you release the ability, you deal magic damage and taunt all nearby enemies.
When using Shield of Durand, the longer you hold the ability, the longer the taunt duration. Sometimes it's best to tap the ability quickly, and sometimes it's best to hold the ability to taunt for the full duration.
Justice Punch (3)
When using Justice Punch, there is a charge where you will dash back before you dash forward. Whilst in the dash, you will be stopped if you hit any terrain or champion. If you hit an enemy champion, they will be damaged and knocked up.
A cool trick you can do with Justice Punch is using the jump back at the start to your advantage to catch out the enemies. You can do this by aiming the ability away from the champion. The jump back will go far enough that you will dash and hit the enemy champion straight away.
After using and hitting an enemy with Justice Punch, Galio will automatically auto-attack the enemy champion. If you want to combo Shield of Durand with Justice Punch, you will need to make sure you hold Shield of Durand whilst dashing so Galio will start taunting as soon as the dash has hit a champion.
Hero's Entrance (Ultimate)
Hero's Entrance is a great ability for Galio that allows him to follow up on any engagement your team might do. When using the ability, all allied champions near the target you picked gain Shield of Durand's passive magic shield. After a short duration, Galio arrives at the location dealing magic damage to nearby enemies and knocking them up.
Hero's Entrance is a semi-global ultimate and has a huge range. When you play mid-lane Galio, all you need to do is walk a bit towards the top or bottom river, and then you are within range to use it on an ally champion in the top or bottom lane.
Gameplay:
Best spells for Galio Wild Rift are: Flash, Ignite.
Best items for Galio Wild Rift are: Rod of Ages, Rabadon’s Deathcap, Void Staff, Infinity Orb, Awakened Soulstealer, Protobelt Enchant.
Best runes for Galio Wild Rift are: Electrocute, Weakness, Bone Plating, Hunter – Genius.
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