Hey, I’m Zathong and this article is all about the Graves wild rift build. I’ll help you in learning about the items, runes, skill order, and skill combo of Graves .
Skill:
New Destiny (Passive)
Graves auto-attacks are very unique. Graves uses a shotgun that has 2 shots. After 2 shots he has to reload. Attack speed reduces reload time but reduces the time between attacks.
Each auto-attack fires 4 bullets. Critical strikes fire 6 bullets and increase each bullet's damage. When hitting all 6 bullets, Graves can fully stack Black Cleaver passive from just one auto attack.
Bullets cannot pass through enemy units. So even though you might be targeting a champion, if there are minions, a tower or even another champion in the way, the auto-attacks will always hit the closest target to you.
Non-champions struck by multiple bullets are knocked back slightly. This allows Graves to easily kite jungle camps and stay healthy when clearing through the jungle.
End of The Line (1)
Graves fires a powder round that deals physical damage and then detonates after just over a second to deal additional physical damage. If End of the Line hits terrain, it bounces off the terrain and detonates straight away.
It's important to always aim End of the Line and try to hit the closest terrain because the damage from the 2nd part of this ability (when coming back) does more than the 1st part (when firing out).
Smoke Screen (2)
Graves throws a canister that creates a cloud of smoke for a few seconds. Enemies within the smoke cannot see outside of it, reducing their sight. This can be really powerful against any ranged champions as they cannot auto attack when in the smoke screen.
Enemies caught in the initial impact take magic damage and are slowed for just under a second. So you can also use this ability to help when chasing to briefly slow on impact.
Quickdraw (3)
This is Graves' main mobility tool. He dashes in a direction, reloading one shell from his Shotgun (New Destiny) and granting True Grit for a few seconds. True Grit grants Armor (stacking a few times) and refreshes when damaging non-minions. Dashing towards an enemy champion grants 2 stacks of True Grit instead of 1.
Each auto-attack bullet hit reduces Quickdraw's cooldown by just under a second. It's important not to use this ability when you already have 2 bullets in your shotgun, as you won't be able to take advantage of auto-attacking 3 times before reloading.
Collateral Damage (Ultimate)
Graves fires an explosive shell that deals physical damage and knocks him back from recoil. The shell explodes upon hitting an enemy champion or reaching the end of its range, dealing physical damage in a cone.
This ability is very useful when you are trying to snipe escaping enemies due to Collateral Damage having a very long range. When Graves gets knocked back he can get over walls so you can have situations where you kill an enemy champion and escape over the wall.
Gameplay:
Best spells for Graves Wild Rift are: Flash, Smite.
Best items for Graves Wild Rift are: Youmuu’s Ghostblade, Bloodthirster, Navori Quickblades, Infinity EdgeIxtali Seedjar, Quicksilver Enchant.
Best runes for Graves Wild Rift are: Phase Rush, Hunter – Vampirism, Hunter – Titan, Nimbus Cloak.
Read at more: https://zathong.com/graves-wild-rift-build/