Inhabitants of tropical jungles, the yuan ti are a degenerate and corrupt race of creatures who were once human. All are devout demon worshippers who have a high regard for all kinds of reptiles. Through dark and unknown practices, their blood has become fouled and they produce monstrosities.
There are 3 types of yuan ti: purebloods, halfbreeds, and abominations.
All yuan ti with human legs may move 12'' per turn. Those with snake bodies move 9'' per turn and are able to coil around pillars and the like.
Human-headed yuan ti are able to cast the following spells once per day:
— cause fear,
— darkness within a 15-foot radius,
— snake charm,
— sticks to snakes,
— neutralize poison,
— suggestion, and
— polymorph other.
Yuan ti speak their own language. They may also speak with any snake or snake-like monster. Those with human heads also speak Chaotic [Evil] and Common.
Chaotic Evil Man-sized Monster (reptile) (8-ft, 225-lbs)
FREQUENCY: Very rare
NO. APPEARING: 1-4
SURPRISE: 33%
SENSES infravision
ARMOR CLASS: 0
MOVE: 9"
HIT DICE: 9 (hp 41)
% IN LAIR: 70%
TREASURE TYPE: C
THAC0: 12
MELEE: by weapon and/or bite (1d10) and constrict
SPECIAL ATTACKS: constrict, spell-like abilities - Hits As: +3
SPECIAL DEFENSES: none
MAGIC RESISTANCE: 75%
INTELLIGENCE: Genius (17-18)
MORALE: +45%
SAVES: Poison 8, Petrify 9, Wand 10, Breath 9, Spell 11
LANGUAGES: Yuan ti, can speak with snakes or snake-like creatures, (Common)
PSIONIC ABILITY: 150 — Attack/Defense: B, D/F, I, J
LEVEL: VII
Abominations are the strongest of the yuan ti. All have 9 hit dice. In appearance they are often confused with nagas and other snake creatures. Abominations are either totally snake-like or have only 1 human feature, such as a head or arms.
Their bite (unless from a human head) will do 1-10 points of damage.
Chaotic Evil Man-sized Monster (reptile)
FREQUENCY: Very rare
NO. APPEARING: 1-4
SURPRISE: 33%
SENSES infravision
ARMOR CLASS: 0
MOVE: 9"
HIT DICE: 7-8 (7 HD, hp 32)
% IN LAIR: 70%
TREASURE TYPE: C
THAC0: 13
MELEE: by weapon and/or natural weapon (see desc)
SPECIAL ATTACKS: spell-like abilities - Hits As: +2
SPECIAL DEFENSES: none
MAGIC RESISTANCE: 75%
INTELLIGENCE: Genius (17-18)
MORALE: +35%
SAVES: Poison 10, Petrify 11, Wand 12, Breath 12, Spell 13
LANGUAGES: Yuan ti, can speak with snakes or snake-like creatures, (Common)
PSIONIC ABILITY: 150 — Attack/Defense: B, D/F, I, J
LEVEL: VI
Halfbreeds are highly distinctive. Some part of one's body is that of a snake, while the rest is human. Appearance may be determined by the table below (rolling once or twice), or the DM may select the changes.
1
2
3
4
5
6
Snake head
Torso can bend and move like a snake's
No legs, torso ends in a snake's tail
Has snakes instead of arms
Body is covered by scales
Snake tail is growing from backside
If any combination seems impossible or unworkable, the result should be ignored. The DM may also create other results involving snakes and humans.
In attacks, a halfbreed with a snake-head will bite for 1-10 points of damage, one with snake-headed arms will bite for 1-6 points, and one with a tail will constrict for 1-4 points. Otherwise the yuan ti will be able to handle weapons as normal humans. All snake parts will have an armor class of 0. Halfbreeds have 7-8 hit dice.
Chaotic Evil Man-sized Monster (reptile) (6-ft, 170-lbs)
FREQUENCY: Very rare
NO. APPEARING: 1-4
SURPRISE: 33%
SENSES infravision
ARMOR CLASS: 4
MOVE: 9"
HIT DICE: 6 (hp 27)
% IN LAIR: 70%
TREASURE TYPE: C
THAC0: 13
MELEE: by weapon
SPECIAL ATTACKS: spell-like abilities - Hits As: +1
SPECIAL DEFENSES: none
MAGIC RESISTANCE: 75%
INTELLIGENCE: Genius (17-18)
MORALE: +35%
SAVES: Poison 10, Petrify 11, Wand 12, Breath 12, Spell 13
LANGUAGES: Yuan ti, can speak with snakes or snake-like creatures, (Common)
PSIONIC ABILITY: 150 — Attack/Defense: B, D/F, I, J
LEVEL: V
Purebloods are the weakest of the yuan ti, having only 6 hit dice. They are human in appearance, except for some slight differences, such as scaly hands, a forked tongue, or a somewhat reptilian look about them.
They are able to pass as humans 80% of the time. Purebloods normally handle affairs with the outside world and may travel far and wide doing so.