Snakes of all sorts inhabit regions from the cold-temper-ate to tropical. Larger sorts (constrictors) are usually found only in subtropical climes.
Neutral Man-sized Animal (ophidian, reptile) (15-ft, 150-lbs)
FREQUENCY: Uncommon
NO. APPEARING: 1-2
SURPRISE: 33%
SENSES night vision, scent
ARMOR CLASS: 6
MOVE: 9"
HIT DICE: 3 + 2 (hp 16)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 16
MELEE: bite (1) and constrict (1d3)
SPECIAL ATTACKS: constrict (1d3), drop (2d4) - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal (1)
MORALE: +17%
SAVES: Poison 11, Petrify 12, Wand 13, Breath 13, Spell 14
LEVEL: III (XP 85 + 4 per hp)
These snakes typically lay in wait for prey, preferring wooded areas or swamps.
They attack by bite and coiling to constrict. A successful coiling attack indicates automatic constriction damage each round thereafter.
Any creature of humanoid sort can escape from coiling attack by Strength. This is indicated by a roll to Open Doors, penalized by +1 to the roll.
Neutral Man-sized Animal (ophidian, reptile) (5-ft)
FREQUENCY: Uncommon
NO. APPEARING: 1-6
SURPRISE: 17%
SENSES night vision, scent
ARMOR CLASS: 6
MOVE: 15"
HIT DICE: 2 + 1 (hp 10)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 16
MELEE: bite (1) plus poison
SPECIAL ATTACKS: poison - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal (1)
MORALE: +17%
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LEVEL: V (XP 255 + 3 per hp)
The varieties of poisonous snakes are many. Use the table below to determine strength and effect of poison. Actual length, color, habitat, etc. are variable.
Neutral Man-sized Monster (animal, ophidian, reptile) (6-ft)
FREQUENCY: Very rare
NO. APPEARING: 1-3
SURPRISE: 33%
SENSES night vision, scent
ARMOR CLASS: 3
MOVE: 12"
HIT DICE: 6 (hp 27)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 13
MELEE: 2 bites (1d3 each) plus poison
SPECIAL ATTACKS: poison - Hits As: +1
SPECIAL DEFENSES: immune to cold, multi-headed
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal
MORALE: +30%
SAVES: Poison 10, Petrify 11, Wand 12, Breath 12, Spell 13
LEVEL: VI (XP 475 + 6 per hp)
These monsters have heads at both ends, and both heads are armed with poisonous fangs. The creature travels by grasping one of its necks and rolling like a hoop. It is able to attack with both heads, and victims failing to save versus Poison when bitten die instantly. Cold-based attacks do not harm the amphisbaena.
Neutral Large Monster (animal, ophidian, reptile) (25-ft, 500-lbs)
FREQUENCY: Uncommon
NO. APPEARING: 1-2
SURPRISE: 33%
SENSES night vision, scent
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 6 + 1 (hp 28)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 13
MELEE: bite (1d4) and constrict (2d4)
SPECIAL ATTACKS: constrict (2d4), drop (3d4) - Hits As: +1
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal
MORALE: +31%
SAVES: Poison 10, Petrify 11, Wand 12, Breath 12, Spell 13
LEVEL: V (XP 225 + 8 per hp)
These snakes usually drop coils from above, grab prey within their coils, deliver a bite, and then constrict causing 2-8 points of damage per melee round. If several strong creatures (such as 4 humans of 16 or greater Strength) can grasp the creature at head and tail ends, they can uncoil it in 2-5 melee rounds. After eating, the snake sleeps for a period of several days.
Neutral Large Monster (animal, ophidian, reptile) (10-ft)
FREQUENCY: Uncommon
NO. APPEARING: 1-6
SURPRISE: 33%
SENSES night vision, scent
ARMOR CLASS: 5
MOVE: 15"
HIT DICE: 4 + 2 (hp 20)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 15
MELEE: bite (1d3 each) plus poison
SPECIAL ATTACKS: poison - Hits As: +1
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal
MORALE: +22%
SAVES: Poison 11, Petrify 12, Wand 13, Breath 13, Spell 14
LEVEL: V (XP 390 + 5 per hp)
Giant poisonous snakes need no lengthy explanation or description. Some varieties, however, are worth noting, as their poison is so strong that even if a saving throw is made the victim takes up to 3-18 hit points damage.
Neutral Large Monster (animal, ophidian, reptile) (40-ft, 2,500-lbs)
FREQUENCY: Uncommon
NO. APPEARING: 1-8
SURPRISE: 33%
SENSES night vision, scent
ARMOR CLASS: 5
MOVE: 12" — swim 12"
HIT DICE: 8-10 (8 HD, hp 36)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 13
MELEE: bite (1d6) plus poison and constrict (3d6)
SPECIAL ATTACKS: constrict (3d6), poison - Hits As: +2
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal
MORALE: +40%
SAVES: Poison 10, Petrify 11, Wand 12, Breath 12, Spell 13
LEVEL: VII (XP 1,000 + 12 per hp)
Found only in tropical waters, these marine creatures attack only when hungry (20% chance). They otherwise ignore other creatures unless molested. Sea snakes have a poisonous bite. The largest are able to coil about small vessels and crush them at a rate of 10% of total value per melee round of constriction.
Neutral Man-sized Monster (animal, ophidian, reptile) (8-ft)
FREQUENCY: Rare
NO. APPEARING: 1-4
SURPRISE: 33%
SENSES night vision, scent
ARMOR CLASS: 5
MOVE: 12"
HIT DICE: 4 + 2 (hp 20)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 15
MELEE: bite (1d3) plus poison
SPECIAL ATTACKS: poison, spit - Hits As: +1
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal
MORALE: +22%
SAVES: Poison 11, Petrify 12, Wand 13, Breath 13, Spell 14
LEVEL: V (XP 390 + 5 per hp)
The spitting giant snake is a variety of the poisonous type which can emit a poisonous spittle, spraying it up to 3" at any single creature. The victim must save versus Poison. Naturally, the bite of these snakes is likewise poisonous. Giant spitting cobras are a typical example of the monster.