Neutral Large Monster (12-ft, 900-lbs)
FREQUENCY: Very rare
NO. APPEARING: 1
SURPRISE: 33%
SENSES infravision
ARMOR CLASS: 2
MOVE: 15" — fly 9" (Class E)
HIT DICE: 9 (hp 41)
% IN LAIR: 40%
TREASURE TYPE: B, S, T
THAC0: 12
MELEE: 2 claws (1d8 each) and bite (3d6)
SPECIAL ATTACKS: roar - Hits as: +3
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low (5-7)
MORALE: +45%
SAVES: Poison 8, Petrify 9, Wand 10, Breath 9, Spell 11
LANGUAGES: Dragon (brass), Sphinx
LEVEL: VII (XP 1,400 + 14 per hp)
A weird cross between a brass dragon and a giant lion, the dragonne is both very rare and most solitary.
The beast fights with its huge claws and great fangs; but its most dreaded weapon is its horrible roar.
This sound causes weakness to all within 12" of the monster unless they save against Paralyzation. Furthermore, any creature within 3" or less of the dragonne will be deafened. Both effects of the dragonne's roar last for from 2-12 melee rounds. Those weak from fear from the sound lose 50% of their Strength; deafened creatures cannot hear any sound and will strike at -1 on their attack dice due to disorientation.
Dragonnes are able to fly only short distances (1-3 turns) with their small wings.
They speak the language of brass dragons and sphinxes.