Neutral (Evil) Large Monster (8-ft, 500-lbs)
FREQUENCY: Very Rare
NO. APPEARING: 2-5
SURPRISE: 17%
SENSES infravision
ARMOR CLASS: 4
MOVE: 15"
HIT DICE: 6 (hp 27)
% IN LAIR: 25%
TREASURE TYPE: D
THAC0: 15
MELEE: 2 tentacles (2d4 each) and 2 claws (1d4+1 each) and bite (1d10)
SPECIAL ATTACKS: rake (2d4 each), pounce - Hits As: +1
SPECIAL DEFENSES: displacement, save as a Fighter Lvl 12
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi- (2-4)
MORALE: +30%
SAVES: Poison 7, Petrify 8, Wand 9, Breath 8, Spell 10
LEVEL: V (XP 475 + 8 per hp)
This vaguely puma-like creature is bluish black, its tentacles are dead black, the horney edges of the tentacles are brownish yellow, and its eyes glow a hellish green.
A pack of these monsters always contains only full-grown beasts. These fierce creatures hate all life, but they particularly hate blink dogs.
In combat the displacer beast lashes out with its two tentacles, inflicting horrible wounds with the rough, horney edges of these appendages.
The molecular vibrations of the displacer beast are such that it always appears to be 3-ft (left, right, ahead, or behind) its actual position. Thus, these monsters always cause opponents to subtract 2 from attack dice rolls and add 2 to their dice rolls for saving throws.
Neutral (Evil) Large Monster (8-ft, 500-lbs)
FREQUENCY: Rare
NO. APPEARING: 1
SURPRISE: 17%
SENSES infravision
ARMOR CLASS: 4
MOVE: 18"
HIT DICE: 4 + 2 (hp 20)
% IN LAIR: 20%
TREASURE TYPE: C
THAC0: 15
MELEE: 2 claws (1d3 each) and bite (1d6) plus snake bites (1d4 each)
SPECIAL ATTACKS: breath weapon, rake (1d4 each), pounce - Hits As: +1
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low (5-7)
MORALE: +22%
SAVES: Poison 11, Petrify 12, Wand 13, Breath 13, Spell 14
LEVEL: IV (XP 240 + 5 per hp)
This greatly feared beast resembles a large leopard with 4-7 snakes sprouting from its shoulders — it is clearly a relative of the displacer beast [...] though how it became such a curious cross-mutation is a matter for speculation.
In melee the creature attacks with two claws for 1-3 hit points of damage each and bites for 1-6 hit points of damage.
Each snake will also bite for 1-4 hit points of damage, though the snake bites are not poisonous.
It also has a breath weapon — a cone of sleep 30-ft long and with base diameter 10-ft.
This puts creatures of 4 dice and below to sleep — no saving throw allowed; creatures with more hit dice are permitted a saving throw as against dragon breath.