Neutral Large Monster (plant) (8-ft, 3,800-lbs)
FREQUENCY: Rare
NO. APPEARING: 1-3 (VII. 1-2)
SURPRISE: 33%; Others ~Auto
SENSES: plant senses
ARMOR CLASS: 0
MOVE: 6"
HIT DICE: 8-11 (8 HD, 36 hp)
% IN LAIR: 30%
TREASURE TYPE: B, T, X
THAC0: 12
MELEE: 2 slams (2d8 each)
SPECIAL ATTACKS: entangle, suffocation - Hits As: +2
SPECIAL DEFENSES: resist cold (half-none), immune to fire and electricity, lightning causes growth, DR/all (half)
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low (5-7)
MORALE: fanatical
SAVES: Poison 10, Petrify 11, Wand 12, Breath 12, Spell 13
LEVEL: VII (XP 1,800 + 10 per hp)
9 HD—AC 0, HD 9, hp 41, THAC0 12, Hits as +3, Saves 8/9/10/9/11
10 HD—AC 0, HD 10, hp 45, THAC0 10, Hits as +3, Saves 8/9/10/9/11
11 HD—AC 0, HD 11, hp 50, THAC0 10, Hits as +4, Saves 7/8/9/8/10
12 HD—AC 0, HD 12, hp 54, THAC0 9, Hits as +4, Saves 7/8/9/8/10
Appearing as a heap of rotting vegetation, the shambler is actually an intelligent form of vegetable life. It is generally from 6-ft to 9-ft in height, with a girth of about 6-ft at its base and 2-ft at its summit.
Shambling mounds, or "shamblers," are found in dismal marshes or certain wet subterranean places. They are omnivorous, feeding upon any living material (via their weird roots and tendrils).
They attack fearlessly, clubbing with their limbs twice per melee round.
If both of a shambler's clubbing attacks hit a single opponent, the victim is entangled and will be suffocated in the creature's slime in 2-8 melee rounds unless the creature is killed.
The brain of the shambler is located in its mid-portion, and its thick fibrous layers make it difficult to penetrate to its only vital area. In fact, most hits upon it do but little damage (thus armor class 0). All weapons score only one-half damage.
It can flatten itself, so that crushing has small effect.
As it is wet and slimy, fire has no effect, lightning causes it to grow (add 1 hit die), and cold does either one-half or no damage due to its vegetable constitution.
Spells which affect plants are effective against shambling mounds, plant control and charm plant being good examples.