Various forms of horses are found nearly everywhere.Â
They are panicked by raging fire, sudden movement, loud noises, or strange smells 90% of the time. Note, however, that warhorses are only 10% likely to panic, rear, and run away. Ponies and wild horses can be trained for war, about 10% of these animals being fit for such training. A pony will never fight well, but it will be less likely to panic.
Warhorses fight on the second and succeeding rounds of melee, as long as their rider remains mounted. Their attack consists of two hoof thrusts and a bite.
Horses (and ponies) are not sufficiently agile to take into dungeons.
The various types of horses can carry the following maximum loads, indicated in gold pieces of weight. The number before the slash is normal movement, the number after is encumbered movement maximum load.
Encumbrance slows speed one-half.
draft horseÂ
heavy warhorseÂ
light warhorseÂ
medium warhorseÂ
ponyÂ
wild horse
4,000/8,000
5,000/7,500
3,000/5,000
4,000/6,500
2,000/3,000
3,000/6,000
Neutral Large Animal (mammal)
FREQUENCY: Common
NO. APPEARING: 1
SURPRISE: 17%
SENSES: night vision, exceptional hearing, scent
ARMOR CLASS: 7
MOVE: 12"
HIT DICE: 3 (hp 14)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 16
MELEE: bite (1d3)
SPECIAL ATTACKS: none - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal (1)
MORALE: +15% (skittish)
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LEVEL: I (XP 59 or 20 + 3 per hp)
Neutral Large Animal (mammal)
FREQUENCY: Common
NO. APPEARING: 1 (Wild: 5-30)
SURPRISE: 17%
SENSES: night vision, exceptional hearing, scent
ARMOR CLASS: 7
MOVE: 24"
HIT DICE: 2 (hp 9)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 16
MELEE: bite (1d3)
SPECIAL ATTACKS: none - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal (1)
MORALE: +10% (skittish)
SAVES: Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17
LEVEL: I (XP 30 or 12 + 2 per hp)
Neutral Large Animal (mammal)
FREQUENCY: Uncommon
NO. APPEARING: 1
SURPRISE: 17%
SENSES: night vision, exceptional hearing, scent
ARMOR CLASS: 7
MOVE: 15"
HIT DICE: 3 + 3 (hp 17)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 16
MELEE: 2 hooves (1d8 each) and bite (1d3)
SPECIAL ATTACKS: none - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal (1)
MORALE: +18%
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LEVEL: III (XP 148 or 60 + 4 per hp)
Neutral Large Animal (mammal)
FREQUENCY: Uncommon
NO. APPEARING: 1
SURPRISE: 17%
SENSES: night vision, exceptional hearing, scent
ARMOR CLASS: 7
MOVE: 24"
HIT DICE: 2 (hp 9)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 16
MELEE: 2 hooves (1d4 each)
SPECIAL ATTACKS: none - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal (1)
MORALE: +10%
SAVES: Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17
LEVEL: I (XP 38 or 20 + 2 per hp)
Neutral Large Animal (mammal)
FREQUENCY: Uncommon
NO. APPEARING: 1
SURPRISE: 17%
SENSES: night vision, exceptional hearing, scent
ARMOR CLASS: 7
MOVE: 18"
HIT DICE: 2 + 2 (hp 11)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 16
MELEE: 2 hooves (1d6 each) and bite (1d3)
SPECIAL ATTACKS: none - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal (1)
MORALE: +12%
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LEVEL: II (XP 74 or 35 + 3 per hp)
Neutral Large Animal (mammal)
FREQUENCY: Uncommon
NO. APPEARING: 1
SURPRISE: 17%
SENSES: night vision, exceptional hearing, scent
ARMOR CLASS: 7
MOVE: 12"
HIT DICE: 1 + 1 (hp 5)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 18
MELEE: bite (1d3) and rear kick (1d6)
SPECIAL ATTACKS: none - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal (1)
MORALE: +6% (skittish)
SAVES: Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17
LEVEL: I (XP 22 or 12 + 2 per hp)
Neutral Large Animal (mammal)
FREQUENCY: Uncommon
NO. APPEARING: 1
SURPRISE: 17%
SENSES: night vision
ARMOR CLASS: 7
MOVE: 12"
HIT DICE: 3 (hp 14)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 16
MELEE: bite (1d3) and rear kick (1d6)
SPECIAL ATTACKS: none - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi- (2-4)
MORALE: +15%
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LEVEL: I (XP 74 or 35 + 3 per hp)
Neutral Large Animal (mammal)
FREQUENCY: Uncommon
NO. APPEARING: 1
SURPRISE: 17%
SENSES: night vision, exceptional hearing, scent
ARMOR CLASS: 7
MOVE: 12"
HIT DICE: 1 + 1 (hp 5)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 18
MELEE: bite (1d2)
SPECIAL ATTACKS: none - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal (1)
MORALE: +6% (skittish)
SAVES: Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17
LEVEL: I (XP 22 or 12 + 2 per hp)