Neutral Small Monster (mammal) (3-ft, 18-lbs)
FREQUENCY: Rare
NO. APPEARING: 10-60
SURPRISE: 33%
SENSES: infravision
ARMOR CLASS: 7
MOVE: 15"
HIT DICE: 1 - 1 (hp 4)
% IN LAIR: 30%
TREASURE TYPE: I
ATTACK AC 0: 20
MELEE: hoof (1d4) or by weapon
SPECIAL ATTACKS: poison use - Hits as: normal
SPECIAL DEFENSES: save bonus
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average to Very
MORALE: +0%
SAVES: Poison 12, Petrify 13, Wand 14, Breath 16, Spell 15
LANGUAGES: Common, Elven, Hybsil
LEVEL: II (XP 22 + 1 per hp)
These small antelope centaurs look like a cross between a centaur and a pixie, brownie, or sprite.
In combat, they use short daggers, but their main weapons are their arrows. These cause 1-4 points of damage and are coated with a rare plant juice that causes sleep for 1-4 hours (save vs Poison at -4).
Hybsils add +4 to all their saving throws because of their hearty constitutions.
They speak Hybsil, Elf, and Common. Bugbears, ogres, and especially gnolls are their mortal enemies. They are often on friendly terms with most 4-legged mammals, including antelopes, zebras, deer, and horses.
Hybsils live in large families or close-knit tribes in temperate or subtropical grasslands. They are seminomadic and may roam over vast areas or live an entire lifetime within a small thicket or grove.
The tribal leader will be a witch doctor capable of either druid (60%) or magic-user (40%) spells and a casting ability of up to 7th level.