Neutral (Good) Man-sized Humanoid (aquatic) (6-ft, 160-lbs)
FREQUENCY: Rare
NO. APPEARING: 10-60
SURPRISE: 33%
SENSES: infravision
ARMOR CLASS: 5 — AC 4 with scale armor
MOVE: 15" — swim 15"
HIT DICE: 3 (hp 14)
% IN LAIR: 25%
TREASURE TYPE: C, R, S, T, X
THAC0: 16
MELEE: by weapon
MISSILE: by weapon
SPECIAL ATTACKS: none (psionics) - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: 145%
INTELLIGENCE: High to Genius
MORALE: +15%
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LANGUAGES: Elven, Locathah, Triton
LEVEL: III (XP 105 + 3 per hp)
Tritons have silvery skin which fades into silvery blue scales on their lower limbs. Their hair is deep blue or blue-green.
Tritons are rumored to be creatures from the elemental plane of water which have been planted on the material plane for some purpose presently unknown to man. They are sea dwellers, inhabiting warmer waters principally but equally able to live at shallow or great depths. They seldom venture forth upon dry land.
Only male tritons will engage in combat, as a general rule. They will wear armor of scales which increases their protection to class 4. Mounted tritons bear long spears (lances) or tridents. The typical arms of a group of tritons are:
heavy crossbow & dagger
short sword & dagger
medium spear & dagger
trident & dagger
30%
10%
20%
40%
It is possible that psionically endowed tritons will be in any given group. One triton in 10 has a 5% chance of having psionic abilities of the sort applicable to magic-users. If a psionic individual is indicated, roll a 12-sided die for the number of abilities by random selection. Attack and defense modes are commensurate with potential, abilities, etc.
Triton leaders will bear conch shell horns which will calm rough waters when blown a special way. These instruments are typically used as signal devices.
The horns will, when blown properly, summon 5-20 hippocampi, 5-30 giant sea horses, or 1-10 sea lions.
The conch shell horns can also cause marine creatures with Animal Intelligence or less to flee in panic — the creatures saving versus magic with a -5 on their "to hit" dice rolls — for 3-18 turns.
Tritons have their own language. They can also speak the tongue of sea elves and that of the locathah.
For every 10 tritons in a group encountered there will be an exceptional one in addition, this triton having 4-6 hit dice. For every 20 tritons encountered there will be an exceptional triton with 7-8 hit dice. The leader of any group of tritons numbering 50 or more will have 9 hit dice.
For every 10 tritons in a group there is a 10% chance that they will have with them 1-4 of their kind with magical ability of from 1st-6th level.
It is 90% likely that the tritons encountered will be mounted upon hippocampi (65%) or giant sea horses (35%).
If tritons are encountered in their lair there will always be the following additional figures:
Males
Exceptional males (HD 4-6)
Exceptional males (HD 7-8)
Magic-user (7th-10th)
Clerics (2nd-5th)
Cleric (8th-11th)
Females
Young
60
6
3
1
4
1
75
75
There is also a 75% chance that there will be 2-12 sea lions as pets and guards.
The triton lair will be an undersea castle (80%) or a sculpted cavern (20%).
Tritons are known to serve the god, Triton, and little else is known about their purpose on the Material plane. They have fought fierce wars with the sahuagin and skirmish continually with ixitxachitl, koalinths, and lacedons. They are generally well disposed towards humans who do not mean harm to the triton society.