Neutral (Evil) Large Outsider (extraplanar)
FREQUENCY: Very rare
NO. APPEARING: 1
SURPRISE: 33%
SENSES infravision
ARMOR CLASS: -4
MOVE: 15" — fly 36" (Class C)
HIT DICE: 6 + 6 (hp 33)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 13
MELEE: 2 flaming hooves (2d4+2 each) and bite (2d4)
SPECIAL ATTACKS: choking breath - Hits As: +2
SPECIAL DEFENSES: immune to fire
MAGIC RESISTANCE: Standard
INTELLIGENCE: High (13-14)
MORALE: +36%
SAVES: Poison 10, Petrify 11, Wand 12, Breath 12, Spell 13
LANGUAGES: Understands Common
LEVEL: VI (XP 600 + 8 per hp)
The hell horse is gaunt and skeletal with a huge head, glowing red eyes, flaming orange nostrils, and hooves which burn like embers. The coat is dead black, and the creature's mane and tail are wild and rugged.
Also known as "demon horses" and "hell horses," nightmares are creatures from the lower planes. They are ridden primarily by the more powerful demons and devils as well as by night hags. On occasion they serve as steeds for undead such as spectres, vampires and liches.
The nightmare attacks with its great fangs as well as its burning hooves.
These creatures breathe out a smoking, hot cloud during combat, and it obscures vision by blinding the eyes and choking its opponent. Unless a saving throw is made the opponent attacks at -2 'to hit' and damage dice.
Nightmares can fly, become ethereal, and roam the Astral plane.
They hate Material life and attack viciously, even without a rider to command them.