Neutral Small to Man-sized Monster (animal) (3-ft, 12-lbs)
FREQUENCY: Uncommon
NO. APPEARING: 4-16
SURPRISE: 33%
SENSES: infravision
ARMOR CLASS: 9
MOVE: 3"
HIT DICE: 1-4 (1 HD, hp 5)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 19
MELEE: bite (1d4) plus attach
SPECIAL ATTACKS: blood drain, disease - Hits As: normal
SPECIAL DEFENSES: none
WEAKNESS: non-intelligent, vulnerable to salt
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
MORALE: +0%
SAVES: Poison 15, Petrify 16, Wand 17, Breath 20, Spell 19
LEVEL: I-III
Found only in the fetid waters of swamps and marshes, giant leeches are a threat to any warm-blooded creature which passes within their movement range of 3".
These horrors wait in the mud and slime for prey, and as it passes they strike. The initial attack also attaches the sucker mouth of the giant leech, and on the next melee round, and on each round thereafter, it will drain blood the equivalent of 1 hit point damage per hit die it possesses.
There is only a 1% chance that the victim will be aware of the attack unless it comes out of the water, for the leech has anesthetizing saliva, and its bite and blood drain are not usually felt until weakness (loss of 50% of hit points) makes the victim aware that something is amiss.
There is a 50% chance that the bite of one of these creatures will cause disease which will be fatal in 2-5 weeks unless cured.
They can be killed by attack or with quantities of salt sprinkled on their bodies.
Giant leeches will come out of water at night to attack prey within 3".
Giant leeches range from 1 to 4 hit dice in size; various sized creatures usually are found in the same group.