Neutral (Good) Small Monster (dragon, reptile) (1½-ft, 3-lbs)
FREQUENCY: Very rare
NO. APPEARING: 1
SURPRISE: 33% — Others ~Auto
SENSES: infravision, see invisible
ARMOR CLASS: 2
MOVE: 6" — fly 24" (Class B)
HIT DICE: 2 (hp 9)
% IN LAIR: 5%
TREASURE TYPE: Q (x10)
THAC0: 16
MELEE: bite (1d3) or tail stinger (1d3) plus poison
SPECIAL ATTACKS: poison, weapon bonus - Hits As: normal
SPECIAL DEFENSES: chameleon power
MAGIC RESISTANCE: 90%
INTELLIGENCE: Average (8-10)
MORALE: +10%
SAVES: Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17
LANGUAGES: understands Common, telepathy (24")
LEVEL: III (XP 179 + 2 per hp)
Pseudo-dragons appear exactly as miniature red dragons. However, their coloration is a basic red brown, and can be changed as noted.
Pseudo-dragons have a chameleon-like power, so that they can blend with any typical background and become 80% undetectable to creatures not able to see invisible objects.
The pseudo dragon can deliver a vicious bite with its small, dragon-like jaws, but its major weapon is its sting-equipped tail. This appendage is long and very flexible. The creature can move it with flashing speed, and strikes at +4 to its 'to hit' dice. Any creature struck must save versus Poison or go into a state of catalepsy which lasts for 1-6 days. During this time the victim appears dead and there is a 25% chance the creature will actually die.
They can see invisible objects.
Magic resistance is an innate characteristic of pseudo-dragons, and they are able to transmit this resistance to a human (or humanoid) companion when the pseudo-dragon is touching the other creature.
A pseudo-dragon communicates by means of a limited form of telepathy. If the pseudo-dragon elects to become a companion of a human (or humanoid), it can also transmit what it sees and hears to its companion up to a distance of 24".
Pseudo-dragons are found in any clime, save the coldest or hottest, when they are found at all. These creatures are rare indeed and highly sought after. They lair in great hollow trees or small caves.