Neutral, Neutral Good, or Chaotic Good Large Fey (9-ft, 1,200-lbs)
FREQUENCY: Rare
NO. APPEARING: 4-24
SURPRISE: 33%
SENSES: infravision
ARMOR CLASS: 5
MOVE: 18"
HIT DICE: 4 (hp 18)
% IN LAIR: 5%
TREASURE TYPE: Individuals: M, Q (double for leaders); In Lair: D, I, T
THAC0: 15
MELEE: by weapon and 2 hooves (1d6 each, iterative)
MISSILE: by weapon
SPECIAL ATTACKS: iterative attack (+1) - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low to Average (5-10)
MORALE: +20%
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LANGUAGES: Centaur
LEVEL: III (85 + 4 per hp)
Centaurs dwell in secluded pastures, far from human habitation.
Roving bands of these creatures always carry weapons, and leaders will carry shields. Half of the centaurs in a band will be armed with oaken clubs (equal to morning stars), one-quarter will have composite long bows and 10-30 arrows, and the remaining quarter will be leaders (AC 4) with shield and lance.
Leaders will have double treasure.
In melee each centaur attacks two times, once with his weapon and then as a horse with his two fore hooves.
If centaurs are encountered in their lair it will be a hidden glen with rich grass and running water. Here, there will be found 1-6 additional males, females equal to twice the number of males, and young from 5-30 in number. Females (3 hit dice) and young (1-3 hit dice) do not use weapons and will only fight with their hooves in a life and death situation. If the females and young are threatened, the centaurs will be 90% likely to ransom them with their main treasure. They speak their own language and that of their alignment.
Centaurs are not generally friendly with humans or dwarves; they tolerate gnomes and halflings; they are friendly with elves and like wood elves.