Neutral Small Animal (aquatic, fish) (2-ft)
FREQUENCY: Uncommon
NO. APPEARING: 1-2
SURPRISE: 33%
SENSES: fish senses
ARMOR CLASS: 7
MOVE: swim 12"
HIT DICE: 1 + 2 (hp 6)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 18
MELEE: bite (1d2)
SPECIAL ATTACKS: blood drain (2) - Hits As: normal
SPECIAL DEFENSES: none
WEAKNESS: non-intelligent
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
MORALE: +0%
SAVES: Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17
LEVEL: I (XP 40 or 28 + 2 per hp)
Neutral Small Animal (aquatic, fish) (6-ft)
FREQUENCY: Rare
NO. APPEARING: 1-4
SURPRISE: 33%
SENSES: fish senses
ARMOR CLASS: 6
MOVE: swim 9"
HIT DICE: 5 (hp 22)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 18
MELEE: bite (1d6)
SPECIAL ATTACKS: blood drain (10) - Hits As: +1
SPECIAL DEFENSES: none
WEAKNESS: non-intelligent
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
MORALE: +0%
SAVES: Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17
LEVEL: IV (XP 275 or 165 + 5 per hp)
Lampreys are leech-like eels which inhabit both fresh and salt water: They do not inhabit shallow bodies of water.
They feed by biting their victims, fastening themselves to the hapless creatures with sphincter-like mouths ringed with cruel teeth.
Once attached the lamprey will begin to drain blood on the next and each successive melee round. The rate of blood drain is equivalent to 2 hit points of damage per hit die the lamprey has.
Thus, a giant specimen will drain blood causing 10 hit points of damage per melee round.