Human Undead Magic-user 18
Neutral Evil Man-sized Undead (6-ft, 40-lbs)
FREQUENCY: Very rare
NO. APPEARING: 1
SURPRISE: 33%
AURA: fear (sight, 5 HD or less)
SENSES: infravision
ARMOR CLASS: 0
MOVE: 6"
HIT DICE: 11+ (11 + 7 HD, hp 57)
% IN LAIR: 90%
TREASURE TYPE: A
THAC0: 9
MELEE: touch (1d10 cold) plus paralyzation
SPECIAL ATTACKS: paralyzation, spells (18th) - Hits As: +4
SPECIAL DEFENSES: undead traits, spell immunity, DR/magic
WEAKNESS: undead (lich)
MAGIC RESISTANCE: Standard
INTELLIGENCE: Supra-genius (19-20)
MORALE: +62%
SAVES: Poison 5, Petrify 6, Wand 5, Breath 5, Spell 6
LANGUAGES: Any known in life
LEVEL: X (XP 10,500 + 15 per hp)
A lich appears very much as does a wight or mummy, being of skeletal form, eyesockets mere black holes with glowing points of light, and garments most often rotting (but most rich).
A lich exists because of its own desires and the use of powerful and arcane magic. The lich passes from a state of humanity to a non-human, non-living existence through force of will. It retains this status by certain conjurations, enchantments, and a phylactery.
The mere sight of a lich will cause any creature below 5th level (or 5 hit dice) to flee in panic from fear.
Their touch is so cold as to cause 1-10 points of damage and paralyze opponents who fail to make their saving throw.
All liches are able to use magic appropriate to the level they had attained prior to becoming non-human.
Through the power which changes this creature from human to lich, the armor class becomes the equivalent of +1 plate armor and +1 shield (armor class 0).
Similarly, hit dice are 8-sided, and the lich can be affected only by magical attack forms or by monsters with magical properties or 6 [4+1] or more hit dice.
The following spells or attack forms have no effect on liches: charm, sleep, enfeeblement, polymorph, cold, electricity, insanity or death spells/symbols.
Liches were formerly ultra powerful magic-users or magic-user/clerics of not less than 18th level of magic-use.
A lich is most often encountered within its hidden chambers, this lair typically being in some wilderness area or vast underground labyrinth, and in any case both solidly constructed of stone and very dark.