Neutral Small Monster (1-ft)
FREQUENCY: Rare
NO. APPEARING: 1
SURPRISE: 33% — Others +17%
SENSES infravision
ARMOR CLASS: 6
MOVE: 6"
HIT DICE: 2 + 2 (hp 11)
% IN LAIR: nil
TREASURE TYPE: nil
ATTACK AC 0: 16
MELEE: constrict (1d4)
SPECIAL ATTACKS: constrict - Hits As: normal
SPECIAL DEFENSES: immune to sleep effects
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi-
MORALE: +12%
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LEVEL: V (XP 320 + 8 per hp)
4 + 4 HD (2-ft): AC 6, hp 22, THAC0 15, Saves 11/12/13/13/14
6 + 6 HD (3-ft, Man-sized): AC 6, hp 33, THAC0 13, Saves 10/11/12/12/13
This monster looks almost exactly like an actual executioner's hood. Color is dull black, and there are 2 eye holes which actually can be used to see out of or into its cavity. The monster is about 1 inch thick.
An executioner's hood is a small, bag-like monster which has a unique method of capturing its prey.
The monster crawls into some niche and awaits the approach of the victim. When the prey enters, the hood closes fast about the victim's head (to-hit roll needed), inflicting 1-4 points of damage immediately and a further 1-4 points of damage from strangulation and suffocation until the prey is killed or the monster is slain.
It can spread out into disc shape and has been known to hunt as does a lurker above (q.v.).
Because of the monster's propensity to surround the head, it is very difficult to slay an executioner's hood. It is totally unaffected by sleep spells, and its attack method (fibrous strands) causes the victim to suffer whatever other spell effects the executioner's hood sustains.
Pouring strong brandy on the hood, however, causes the monster to lose 1 point of damaging ability per round, and after 4 rounds the hood will fall off, intoxicated (assuming that a full quart has been used).