Chaotic Evil/Chaotic Neutral Large Monster (giant) (7½-ft, 450-lbs)
FREQUENCY: Rare
NO. APPEARING: 1-8
SURPRISE: 33%
SENSES: infravision
ARMOR CLASS: 3
MOVE: 12"
HIT DICE: 5 (hp 23)
% IN LAIR: 35%
TREASURE TYPE: C
THAC0: 15
MELEE: by weapon
SPECIAL ATTACKS: strong (+2 damage) - Hits As: +1
SPECIAL DEFENSES: none
WEAKNESS: penalty using missile weapons
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low to Average (5-10)
MORALE: +20%
SAVES: Poison 11, Petrify 12, Wand 13, Breath 13, Spell 14
LANGUAGES: Cyclopskin
LEVEL: III (XP 90 + 5 per hp)
Cyclopskin have shaggy black or dull blue hair on their heads and their body skin is ruddy brown to muddy yellow. Their dress is typically made of hides. The single eye of a cyclopskin is usually red.
Because of their poor depth perception, cyclopskin use missile weapons at -2 to hit. Their Strength, however, gives them a +2 bonus to damage inflicted.
A typical cyclopskin carries a large club (equal to a morning star) or a bladed, bardiche-like weapon. In addition, each carries both a sling of great size and a heavy throwing spear.
The humanoid race of cyclopskin prefer to inhabit wilderness areas. They favor rocky places and dwell in caves. Living alone or in small bands, cyclopskin shun other creatures whenever possible, unless those creatures serve as prey or slaves. Occasionally some particularly powerful cyclopskin has united several bands of these creatures to raid and pillage the lowlands. One such band is said to have numbered over 80.