Referred to by a variety of names - Recon, JSTARS, LRRPs - these specialize in gathering information that the enemy doesn’t want gathered. Their primary tools are stealth and fieldcraft - while they can be very capable fighters, frequently a firefight means their mission is compromised.
Special Reconnaissance Units - Enlisted
Entry Strength+Agility+Constitution 15+
Flrst Term Skllis:
Observation: 1
Parachute: 1
Small Walercraft: 1
Stealth: 2
Unarmed Martial Arts: 1
(If Naval Special Recon: No Parachute, Small Watercraft 2).
Subsequent Term Skllls:
Autogun
Climbing
Forward Observer
Granada Launcher
Navigation
Observation
Parachute
Scuba
Smali Arms
Small Watercraft
Stealth
Survival
Swimming
Thrown weapon
Tracking
Unarmed Martial Ans
Promotion: 8+, DM +1 if INT 7+
Contacts: One per term. Roll 1D10 for 8+ for contact to be foreign.
Special: None
Special Reconnaissance Units - Officer
Entry Strength+Agility+Constitution 15+ plus OCS, military academy or commission.
First Term Skills:
Leadership: 1
Navigation: 1
Observation: 1
Parachute: 1
Stealth: 2
Unarmed Martial Arts: 1
Subsequent Term Skills:
Autogun
Climbing
Forward Observer
Granada Launcher
Leadership
Navigation
Observation
Parachute
Persuasion
Scuba
Smali Arms
Small Watercraft
Stealth
Survival
Swimming
Tracking
Unarmed Martial Arts
Promotion: 6+, DM +1 if INT 7+
Contacts: Two per term. Roll 1D10 for 7+ for contact to be foreign.
Special: None