Unlike the Army, we won't do different pages for Surface, Submarine, Aviation and Support. The rates and ratings are largely the same whether the character serves at sea or ashore.
As noted in the section on Naval Ranks, sailors in most of the world's navies pick a specialty - their "Rating" - and direct their career accordingly.
Entry: No prerequisites.
Surface, Aviation and Support Characters
First Term Skills - Select one of the following sets of skills (and note its title - this will be the "rating" that become part of the character's rank).
Air Traffic Controller: Computer 2, Electronics 1
Aviation Electronics Technician: Electronics 2, Computer 1
Aviation Mechanic: Aircraft Mechanic 3
Aviation Ordnanceman: Warhead 2, Electronics 1
Aviation Machinist: Machinist 2, Aircraft Mechanic 1
Boatswain's Mate: Seamanship or Small Boat Handling: 3
Builder: Construction 3
Cook / Baker / Culinary Specialist: Culinary / Food Handling 2, Scrounging or Chemistry 1. (Note - Culinary / Food Handling is a proposed New Skill available at referee's discretion).
Cryptologist: Language 2, Computer 1
Cryptologic Technician: Computer 1, Electronics 2.
Damage Control Technician: Firefighting and Construction to a max of 3.
Electrician's Mate: Electronics 3
Engineman: Mechanic 3
Gunner's Mate: Autogun, Small Arms, Autocannon, Tactical Missile or Heavy Artillery: 2, Mechanics or Warhead 1.
Hospital Corpsman: Medical (Trauma Care or Diagnostic/Therapeutic) 3
Hull Technician: Construction 2, Metallurgy 1
Machinist: Machinist 3
Master At Arms: Small Arms 1, Unarmed Melee Combat 1, Persuasion 1
Quartermaster: Navigation 1, Computer 1, Observation 1
Radioman / Radarman / Fire Control Technician: 3 point chosen from Computer, Electronics (or, at referee's discretion, Communications)
Sonarman: Computer 2, Observation 1
Weather Specialist: Meteorology 2, Computer 1
Submariners
Submarine service characters need Intelligence+Education 11+ to qualify.
They take their nation's naval basic training.
First term skills - select any of the skills listed under "Surface, Aviation and Support", above (not Aviation or Gunner's Mate) - and then take one skill from any other non-aviation specialty as their cross-train skill.
Other Ratings
Aircrew (Enlisted): Parachute 1, plus any combination of Electronics, Computer, Tac Missile, Observation and Aircraft Mechanic to a total of 3. Must have Intelligence+Agility 9+
Navy Diver : 4 points of Scuba, Demolition and Construction, with a maximum of 3 in either. (must have Con 6+)
Nuclear Technician: (Nuclear Reactor 2, and either Electronics or Machinist 2) (Must have Intelligence + Education 12+). Only found in navies with Nuclear vessels: US, Russia, UK, France, China and India (and, in the near future, Australia).
Search and Rescue Specialist: Medical (Trauma Aid) 2, Swimming 1, Climbing 1, Small Watercraft 1 (Must have Constitution+Intelligence 11+)
Subsequent Term Skills:
Aircraft Mechanic (for characters who took it in the first term)
Autogun
Computer
Construction
Electronics
Firefighting
Language
Machinist
Mechanic
Medical
Scrounging
Seamanship (Optional, at referee's discretion - see special rules)
Small Arms
Watercraft
Swimming
Tactical Missile
Warhead
Promotion: 6+, DM +1 if INT 7+.
Contacts: One per term, military 1D10 for 8+ for the Contact to be loreis
Special: Characters with Education of 7+ may enter OCS. They receive a level 1 Leaderships skill and are commissioned as ensigns. They then resolve their term as officers.