These careers don't fit neatly into any of the other categories.
A survivalist is someone who, to some degree or another, has decided to commit their lives to surviving disasters, manmade or natural.
This is a full-time survivalist, by definition - not someone in another career who is a "prepper".
Entry: No prerequisites (other than referee approval)
First term skills - choose four levels from among the following, with no more than two levels from any one skill:
Small Arms (Rifle or pistol)
Farming or Gardening
Mechanic
Animal Husbandry
Stealth
Subsequent term skills
Small Arms
Farming
Mechanic
Culinary / Food Preservation (see proposed skills)
Metallurgy
Stealth
Observation
Animal husbandry
Canine
Ground vehicle (wheeled)
Gunsmith
Contacts: One per term - survivalist. On a 1D10 roll of 10, the contact may be foreign.
Special: Character may use "money" at beginning of game to buy some sort of retreat and a stockpile of food and ammunition.