Transportation / Logistics
Merchant Marine
Merchant Marines operate commercial ships, from municipal ferries to supertankers.
Merchant Marine - Crewman
Entry: No restrictions.
First Term skills: Five levels from the following (no more than three levels in any skill)
Seamanship (see optional skills)
Small Boat Handling
Mechanics
Machinist
Second and subsequent term skills:
Seamanship
Small Boat Handling
Mechanics
Metallurgy
Machinist
Unarmed Melee Combat
Firefighting
Scrounging
Civil Engineering
Promotion: 7+ (+1 if INT 6+)
Contacts: 1 per term, Merchant Marine, Transportation, or Naval. On a 1D roll of 5+, contact is foreign.
Merchant Marine - Officer
Entry: Int + Edu 11+.
First term - "Merchant Marine Academy". Skill include:
Navigation: 2
Seamanship: 3
Leadership: 1
Second and Subsequent Term Skills
Navigation
Seamanship
Small Boat Handling
Leadership
Persuasion
Truck Driver
Entry: No restrictions.
First Term skills - four levels from among:
Ground Vehicle (Wheeled)
Mechanics
Second and Subsequent Term skills
Ground Vehicle (wheeled)
Observation
Mechanics
Metallurgy
Persuasion
Promotion: None. Character can move into Business - managing a transportation / logistics company.
Contacts: One per term, Transportation, Business, Law Enforcement. On D10 roll of 10, contact is foreign.