Transportation / Logistics

Merchant Marine

Merchant Marines operate commercial ships, from municipal ferries to supertankers.

Merchant Marine - Crewman

Entry: No restrictions.

First Term skills: Five levels from the following (no more than three levels in any skill)

Second and subsequent term skills:

  • Seamanship

  • Small Boat Handling

  • Mechanics

  • Metallurgy

  • Machinist

  • Unarmed Melee Combat

  • Firefighting

  • Scrounging

  • Civil Engineering

Promotion: 7+ (+1 if INT 6+)

Contacts: 1 per term, Merchant Marine, Transportation, or Naval. On a 1D roll of 5+, contact is foreign.


Merchant Marine - Officer

Entry: Int + Edu 11+.

First term - "Merchant Marine Academy". Skill include:

  • Navigation: 2

  • Seamanship: 3

  • Leadership: 1

Second and Subsequent Term Skills

  • Navigation

  • Seamanship

  • Small Boat Handling

  • Leadership

  • Persuasion

Truck Driver

Entry: No restrictions.

First Term skills - four levels from among:

  • Ground Vehicle (Wheeled)

  • Mechanics

Second and Subsequent Term skills

  • Ground Vehicle (wheeled)

  • Observation

  • Mechanics

  • Metallurgy

  • Persuasion

Promotion: None. Character can move into Business - managing a transportation / logistics company.

Contacts: One per term, Transportation, Business, Law Enforcement. On D10 roll of 10, contact is foreign.