First Responders / EMS
This section includes firefighters and paramedics.
Fireman
This is a standard full-time firefighter. Volunteer firefighters are covered under "Special", below.
Also - this character uses two of the proposed "special skills"- - firefighting and Medical (Trauma).
Entry: No Prison record, STR+CON 11+
First Term Skills: The character receives the following skills in the first term:
Firefighting: 2
Climbing: 1
Ground Vehicle (Wheeled): 1
Subsequent Term Skills: A total of four levels from any one or combination of the following:
Firefighting
Ground Vehicle (Wheeled): 1
Medical (Trauma)
Climbing
Observation
Mechanics
Civil Engineering
Instruction
Leadership
Promotion - 1D10 for 7+. +1 if INT 7+.
Contacts: One per term, Government (any). On D10 of 10+, contact is foreign.
Special: Civilian characters may serve as volunteer firefighters (provided they live in small towns, rural areas, or suburbs at the referee's discretion) as a secondary activity. They get Firefighting 1 on the first term, and a skill of their choice from the subsequent term list. Volunteers roll D10 against their CON every term - if they roll over their CON, they are retired from the volunteer fire department.
Paramedic
This is a standard Emergency Medical Services character. Also - this character uses one of the proposed "special skills"- Medical (Trauma).
Entry: No Prison record, INT 6+.
First Term Skills: The character receives the following skills in the first term:
Medical (Trauma): 2
Ground Vehicle (Wheeled): 1
Subsequent Term Skills: A total of four levels from any one or combination of the following:
Medical (Trauma)
Ground Vehicle (Wheeled)
Observation
Climbing
Instruction
Interrogation
Language
Promotion - 1D10 for 7+. +1 if INT 7+.
Contacts: One per term, Government (any) or medical. On D10 of 10+, contact is foreign.