With your character's basic stats, languages, background skills, nationality and language chosen, the next step is to start a career path.
As in Version 2.2, characters can start on any of the career paths shown below, and change between the paths until they reach the beginning of the game (again, per v2.2 rules).
Basic careers from the Land Forces of most nations.
Careers from most nations' naval forces (including Marine Corps)
Air forces - pretty self-explanatory.
From Trade school to Law School and everything in between - how to spend 4-12 getting your character's career started.
Some careers don't differ much between various arms of service (or are treated as entirely separate arms of service).
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The various types of Special Forces, applicable to most of the world's various classes of Special Operations units.
Bands of government thugs to Gendarmerie, these units fulfill roles somewhere between the military and police.
Crime may not pay in the conventional sense, but it may be good preparation for an apocalypse. Here are some criminal careers.
Civilian private sector careers, from criminal to pop star.
Careers that don't fit neatly into other categories. Referee's discretion, in many cases, is required.