“Yeah, I joined up to lean to fix computers. We useta have a joke - yelling like some drill sergeant ‘this is your motherboard. there are many like it, but this one is mine...’
“Never wanted to be in a position to actually SHOOT someone.
“Here it is, 2001 - and I can shoot and walk a patrol like a dang Ranger. “Be all that you can be, I guess...
These are the techicians that repair the weapons and electronics that a modern military uses.
Support / Logistics / Quartermaster Enlisted
Entry: No Restrictions
First Term Skills: The character receives ONE of the following SETS of skills in the first term:
Mechanic 3 (Mechanic)
Electronics 3 (Electronics/signals/radar/fire control systems technician)
Machinist 3
Metallurgy 3 (Welder)
Gunsmith 2, Machinist 1 (Gunsmith / Ordnance technician)
Warhead 2, Electronics 1
Ground Vehicle (wheeled) 2, Mechanic 1 (Driver)
Culinary / Food Handling 2, Scrounging 1 (Cook/Baker/Culinary Specialist. Note that "Culinary/Food Handling" is available as a Special Rule at referee's discretion).
Subsequent Term Skills:
Scrounging
Mechanics
Electronics
Warhead
Machinist
Metallurgy
Small Arms
Scrounging
Gunsmith
Logistics / Quartermaster Officer
Entry: OCS, National Military academy or commission.
First Term Skills: The character the following skills in the first term:
Persuasion 2
Computer 1
Subsequent Term Skills:
Scrounging
Mechanics
Electronics
Leadership
Computer
Persuasion
Warhead
Machinist
Metallurgy
Small Arms
Scrounging
Gunsmith