Paramilitary Groups

These are units from a variety of niches:

National military police branches (like Italy's Carabinieri)

  • Civilian agencies with military-ish functions (like Finland's Border Police)

  • Government groups that parallel some of the functions of a nation's military (like Iran's Basiji)

National Military Police

Entry: No Prison Record

First Term Skills: The character receives the following skills in the first term:

  • Small Arms 1

  • Melee Combat 1

  • Interrogation 2

  • Observation: 1

Subsequent Term Skills: A total of four levels from any one or a combination of the following:

  • Small Arms

  • Melee Combat

  • Observation

  • Stealth

  • Tracking

  • Canine

  • Computer

  • Instruction

  • Interrogation

  • Language

  • Autogun

  • Grenade launcher

Promotion: 1D10 for 6+. +1 if Intelligence 6+. Use rank tables for the character's initial nation and branch of service.

Contacts: One per term, Military or Criminal. Roll 1D10 for 8+ for the contact to be foreign.

Special: None


Border Police

These are essentially police that patrol national borders.

Border Police - Enlisted

Entry Strength+Agility+Constitution 153+

Flrst Term Skllis:

  • Observation: 1

  • Tracking: 1

  • Stealth: 2

  • Small Arms: 1

Promotion: 8+, DM +1 if INT 7+

Contacts: One per term. Roll 1D10 for 8+ for contact to be foreign.

Special: None

Border Police - Officer

Entry Strength+Agility+Constitution 15+ plus OCS, military academy or commission.

First Term Skills:

  • Leadership: 1

  • Navigation: 1

  • Stealth: 2

  • Unarmed Martial Arts: 1

Subsequent Term Skills:

  • Autogun

  • Climbing

  • Forward Observer

  • Granada Launcher

  • Leadership

  • Navigation

  • Observation

  • Parachute

  • Persuasion

  • Scuba

  • Smali Arms

  • Small Watercraft

  • Stealth

  • Survival

  • Swimming

  • Tracking

  • Unarmed Martial Arts

Promotion: 6+, DM +1 if INT 7+

Contacts: Two per term. Roll 1D10 for 7+ for contact to be foreign.

Special: None


GOvernment "Militia"

These characters are usually parts of pseudo-military groups that authoritarian governments use to keep dissidents in line. From the Nazi Sturmabteilung to the Polish ZOMO to the Iranian Basiji to "muscle" hired by warlords, they are a frequent, often necessary feature of security in much of the developing world.

Entry: No restrictions

First Term Skills:

  • Small Arms 1

  • Melee Combat (Armed) 2

Subsequent Term Skills: A total of four levels from any one or a combination of the following:

  • Small Arms

  • Melee Combat

  • Observation

  • Stealth

  • Tracking

  • Interrogation

  • Grenade launcher

  • Scrounging

Promotion: Roll 1D10 for 8+. +1 if Charisma 8+.

Contacts: One per term, Paramilitary, police or criminal. Roll 1D10 for 8+ for the contact to be foreign.

Special: These "militias" can be led by Politicians, Police, Organized Crime figures, or other Government Agents (depending on the location, situation or referee's discretion).