Paramilitary Groups
These are units from a variety of niches:
National military police branches (like Italy's Carabinieri)
Civilian agencies with military-ish functions (like Finland's Border Police)
Government groups that parallel some of the functions of a nation's military (like Iran's Basiji)
National Military Police
Entry: No Prison Record
First Term Skills: The character receives the following skills in the first term:
Small Arms 1
Melee Combat 1
Interrogation 2
Observation: 1
Subsequent Term Skills: A total of four levels from any one or a combination of the following:
Small Arms
Melee Combat
Observation
Stealth
Tracking
Canine
Computer
Instruction
Interrogation
Language
Autogun
Grenade launcher
Promotion: 1D10 for 6+. +1 if Intelligence 6+. Use rank tables for the character's initial nation and branch of service.
Contacts: One per term, Military or Criminal. Roll 1D10 for 8+ for the contact to be foreign.
Special: None
Border Police
These are essentially police that patrol national borders.
Border Police - Enlisted
Entry Strength+Agility+Constitution 153+
Flrst Term Skllis:
Observation: 1
Tracking: 1
Stealth: 2
Small Arms: 1
Promotion: 8+, DM +1 if INT 7+
Contacts: One per term. Roll 1D10 for 8+ for contact to be foreign.
Special: None
Border Police - Officer
Entry Strength+Agility+Constitution 15+ plus OCS, military academy or commission.
First Term Skills:
Leadership: 1
Navigation: 1
Stealth: 2
Unarmed Martial Arts: 1
Subsequent Term Skills:
Autogun
Climbing
Forward Observer
Granada Launcher
Leadership
Navigation
Observation
Parachute
Persuasion
Scuba
Smali Arms
Small Watercraft
Stealth
Survival
Swimming
Tracking
Unarmed Martial Arts
Promotion: 6+, DM +1 if INT 7+
Contacts: Two per term. Roll 1D10 for 7+ for contact to be foreign.
Special: None
GOvernment "Militia"
These characters are usually parts of pseudo-military groups that authoritarian governments use to keep dissidents in line. From the Nazi Sturmabteilung to the Polish ZOMO to the Iranian Basiji to "muscle" hired by warlords, they are a frequent, often necessary feature of security in much of the developing world.
Entry: No restrictions
First Term Skills:
Small Arms 1
Melee Combat (Armed) 2
Subsequent Term Skills: A total of four levels from any one or a combination of the following:
Small Arms
Melee Combat
Observation
Stealth
Tracking
Interrogation
Grenade launcher
Scrounging
Promotion: Roll 1D10 for 8+. +1 if Charisma 8+.
Contacts: One per term, Paramilitary, police or criminal. Roll 1D10 for 8+ for the contact to be foreign.
Special: These "militias" can be led by Politicians, Police, Organized Crime figures, or other Government Agents (depending on the location, situation or referee's discretion).