Any character that has served two terms in State/Local Law Enforcement and rolls successfully against Intelligence may join the Feds.
Entry: No prison record. Either Law School or two terms state/local law enforcement and successfull roll with 1D10 against intelligence.
First Term Skills: The character receives the following skills in the first term:
Small Arms (Pistol): 2
Interrogation: 2
Observation: 1
Unarmed Martial Arts: 1
Subsequent Term Skills: The character receives a total of four levels from any;one or a combination of the following:
Small Arms
Autogun
Melee Combat
Observation
Stealth
Intrusion
Computer
Instruction
Interrogation
Language
Contacts: One per term, government or criminal.
Ona 1D10 roll of 8+ this contact is foreign government or criminal.
Special: If more than one term is served, add +1 to initiative.
A type of federal agent, these agents try to infiltrate the shady world of the international drug dealer.
Entry: One Term State/Local/Federal Law Enforcement, Intelligence 7+
First Term Skills: The character receives the following skills in the first term:
Interrogation 2
Disguise 2
Observation 2
Subsequent Term Skills: A total of four levels from any one or a combination of the following:
Small Arms
Observation
Persuasion
Disguise
Forgery
Intrusion
Interrogation
Stealth
Unarmed Martial ARts
Contacts: Two per term, Criminal, Government or Law Enforcement. Roll 1D10 for 6+ for the contact to be foreign.
Special: Every term, roll against Intelligence. If the character fails, he/she has a very, very close call (their cover is compromised), and the character gets an automatic contact, Criminal, Malicious Lifetime Enemy (a drug dealer who, if given the chance, will stop at nothing to kill the character).
If more than one term is served, add +1 to initiative.
Entry: No prison record. two terms state/local/federal law enforcement (or other, per national lists), INT+AGL 13+
First Term Skills: The character receives the following skills in the first term:
Small Arms (Pistol): 2
Observation: 3
Unarmed Martial Arts: 2
Subsequent Term Skills: The character receives a total of four levels from anyone or a combination of the following:
Small Arms
Autogun
Melee Combat
Observation
Stealth
Intrusion
Computer
Instruction
Interrogation
Language
Contacts: One per term, government or criminal.
Ona 1D10 roll of 8+ this contact is foreign government or criminal.
Special: If more than one term is served, add +1 to initiative.