"My favorite thing about being a Naval Aviator, besides flying a plane that can level whole blocks at a touch of a button, is the ship.
"I mean, look at those destroyers and cruiserswhen the sea gets rough, those puppies ROLL!"
"Sure, I can roll my F/A 18.. But I'm in control of it. Do you think the captain of some destroyer can stop rolling when HE feels like it?
"That's the life, man—fly for a living, and come home to a 90,000 ton home that doesn't hardly roll at all!"
Naval Aviation includes maintenance crews, air traffic control people, and all of the dozens of support specialties that keep the carrier and groundbased aircraft flying.
Naval pilots fly a variety of aircraft from many different types of bases, ranging from the American F14 pilot on one of our supercarriers to the Soviet Helix antisubmarine helicopter pilot based on a frigate, to the Dutch P3 Orion patrol plane pilot flying from a land base.
NAVAL AVIATION - ENLISTED
Entry: No restrictions
First Term Skills: The player's choice of any ONE of the following skills or groups of skills are received during the first term. The term in the parentheses is the character’s rate, as explained in the section on naval ranks:
Second and Subsequent Term Skills:
Contact: One per term, Military. Roll 1D10 for 8+ for contact to be foreign.
Special: The titles in parentheses are the character's "Rating". See the section entitled "Rank", below.
NAVAL AVIATION—OFFICERS
Entry: Agility 8+, and OCS, Military Academy or Commission.
First Term Skills: THe character receives the following skills in the first term:
Subsequent Term Skills:
Contacts: Two per term, Miitary or specialist (Pilot). Roll 1D10 for 7+ for the contact to be foreign.
AIRCRAFT FLOWN
See the table under "Air Force Officers (Pilots)" to see what type of plane the character flies.
See the nationality tables to see what nation's naval aviators fly what types of aircraft.