Earning Rank
"If he spent his day stomping ants he would have no more time for important stuff" ~ Brokil
An important note on earning rank within the Black Tusks of the Skull Coast: Since it is possible to rank up in three different Eyes there are two types of announcements surrounding earning a pip in an Eye.
Promotion: These are usually posted by the Gorgun and announce that someone has ranked up in their Primary Eye. Only the Gorgun gets to decide who is being promoted.
Accolades: These are posted by the Hoks of the respective Eyes and in essence are the same as a 'promotion', the only difference is the Hoks are not permitted to go higher than the rank of the person's Primary Eye.
For example, the Gorgun promotes Rukbah to a much deserved 2nd pip in Chorga. Then the Hok Teef realizes that Rukbah is also good at selling things and decides to grant him his first pip in Teef! Good job Rukbah. In fact the Hok Teef could give Rukbah a second pip in Teef because it meets, but does not exceed, his rank in his Primary Eye.
Don't forget to wear your group tag so everyone knows your rank or position! The Skull Coast denizens talk. A lot. When someone earns rank, word spreads quickly.
Skull Islander (everyone role)
A Skull Islander is a resident of the landmass known as Skull Coast without any further affiliations to the groups or populations that inhabit the area. Independence is acknowledged, but the protections afforded to groups are non-existent. This role is assigned to anyone who is a part of the Skull Coast regardless of their other roles.
Tusk Friend
Those who have not sworn allegiance but still find themselves spending a lot of time around the Skull Coast who have been accepted. This can cover allies, diplomats sent from other factions and Islanders who have closer connections to the Tribe than typical Islanders but are still not part of the Tusk cultural infrastructure.
Skull Coast Trader
The Great and Glorious Gorgun is far too busy being glorious and great to deal with every wanna-be trader that comes to the Skull Coast. This duty falls on the Hok'Teef's shoulders. Seek out the Hok'Teef with your proposed trade deal or to simply ask permission to trade on their shores. Traders are percieved as beneficial to the Tusks and can merit protection provided by the Tribe from the more dangerous occurances between the factions.
Iron Captive
Anyone captured by the Tusks is an Iron Captive, called such because of the iron collar they wear.
Escaping the Black Tusks of the Skull Coast is easy, our NPC Guards are not very bright. Simply tell one you were sent to gather coconuts in the jungle and they will let you pass.
Captives who stick around and are indoctrinated to the Tusk way of life become Snaga. To learn more about Snaga and how to advance as one, visit the Slavery and Snaga page.
Players who are no longer interested in playing a Snaga can arrange a story arc for release, either becoming a Grot or leaving Skull Coast entirely.
Grot
A Grot is a “citizen” who joins the faction directly instead of via a guild beholden to the faction.
The vast majority of the tribal population never progress beyond the level of Grot.
A combination of apathy and incompetence, they are content to let the tribe carry them along.
However, if a particular grot is noticed for their ingenuity, bravery or inherent magical ability, then they are guided by higher strata Grot, training them to be effective and influential members of the tribe.
To progress beyond Grot a player must be a Grot for at least a week and either complete two "Tusk Tasks" or participate in one event.
Bad Ass Choppas from left to right, Teef, Jicho and Chorga.
The Early Ranks - 1-Pip to 3-Pip
Making it into your preferred Eye is quite a big deal! But what now?
These first few ranks are meant to introduce new Tusks into wots wot in the Tribe and to help get them used to how things work.
It's a fantastic time to introduce yourself to your fellow Tribe-mates and show your worth.
Make yourself seen! Participate and contribute to the pot!
To earn their 2nd pip a Tusk must have had their last promotion be at least a week prior and either complete two "Tusk Tasks" or participate in one event.
To earn their 3rd pip a Tusk must have had their last promotion be at least two weeks prior and complete 2 "Tusk Tasks" or participate in an event or participate in one mini event.
To earn their 4th pip a Tusk must have had their last promotion be at least two weeks prior and host 2 mini events or host one group event.
On reaching the 3rd pip in an Eye, the Hok of that Eye will present a bad ass choppa to acknowledge the hard work and Good Mog!
Later Ranks - 4-Pip to 6-Pip
So you've made a name for yourself. Your fellow tribe members are starting to count on you, rely on you, and ask for your help. What's next?
You're far above the rest and are starting to be trusted to lead raiding parties, perform Primal Rituals for newer members looking to earn their charms, or host your own pop-up market.
Being an example, a leader, and someone the newer members can look up to is vitally important and should not be taken lightly.
Your Hok will start placing quite a bit more trust in you and will look to you to be a guide in their, and their Bah's, absence.
4-Pips and higher are also candidates to become Bah's should the position be available.
To earn their 5th pip a Tusk must have had their last promotion be at least two weeks prior and host three mini events, or host one group event.
To earn their 6th pip a Tusk must have had their last promotion be at least three weeks prior and host one sim wide event.
Gorgun's Court (Hoks, Bahs, Whip, Hooks, Guild Leads, Guild 2iC)
The Hoks (Hok'Chorga, Hok'Teef, and Hok'Jicho) are the leaders of the three Eyes of Mog. The Bah report directly to their respective Hok.
The Bahs (Bah'Chorga, Bah'Teef and Bah'Jicho) are those who have been appointed to aid the leaders of the three Eyes of Mog, the Hok. There may be more than one Bah in any given Eye.
The Whip does not have a say in the day to day running of the Skull Coast but this individual is responsible for the care and training of the snaga of the coast and so holds a position of prestige.
The Hooks are to the Whip what the Bahs are to the Hoks.
Guild Leads and their seconds are granted a place within the Gorgun's Court because it amuses the Gorgun to lord his power over them. But, sometimes, the Hoks listen to the wisdom shared by these individuals.
Bahgun (faction 2iC)
The Bahgun is the Second in Command. The Hok all report directly to the Bahgun. This role can only be obtained through OOC appointment by the faction lead.
Gorgun (faction lead)
The Gorgun is the leader of the tribe. Both feared and respected, the Gorgun rules with an iron fist! When someone becomes a faction lead they also become staff on Origins. This means the role is not obtainable without going through an OOC application and interview process with Origins staff... and only if the role is vacated first.