- Integrated pricing proved to be too difficult to find. Large obvious price tags and information proved too easy to find. Several students suggested that we create more discreet, custom price tags that are not as obvious and contain a subtle visual clue that they are part of the game.
- The price tags were the single least successful part of the game
- The Museum educators thought that the items should be easier to find. Players will be able to challenge themselves by completing as many of the four scenarios as possible. In other words, the difficulty factor is created through volume of game play more than difficulty. This will also open it up to a wider age range of players.
- The museum curator would like the price tags to be difficult enough that players would need to look around the exhibit for a time before finding them
- The players were more focused on 'seeing' the price tags than the objects. They would look for a price tag first, then check the object attached to it. Objects with out price tags were ignored.
- Price tags require a lot of labor. Each iteration of the game requires new pricing analysis, item location analysis, graphic design, printing, and placement.
- Many more price tags will need to be added to the displays whichever direction we go forward with.
- Including a visual example of the clue on the navigator's sheet would help them to be found.
!!!! - To avoid price tags altogether, we could change the gameplay a bit
This idea eliminates the problems associated with making the price tags close to the windows and easy to find as well as disturbing the exhibits with unnatural objects. It will also allow items further within the store to be added to the scavenger hunt list, leading to more engagement between the space and the player. The math required to win the game and the price references as they relate to inflation also does not change.
- The goal remains to spend the exact amount of $ you start with.
- On the Tallier sheet: the prices will be listed next to the objects. A checkbox will be included next to each item.
- by assessing their role play story and the three clues they receive from their historical figures, the players will need to find 3 items, from the 8 on the list, that can actually be found in a location, and add up to the exact amount of money they start with.
- 4 of the items listed will be actually in the locations and 4 of them will be 'out of stock' listings. This means that they will have to find the 3 actual items (out of the 4) to make sure they are not choosing a fake.
- Some combinations that include the out of stock items will also add up to the target amount. That will keep the players form hacking the game by simply working out the math on the tallier sheet.